视频游戏和演奏乐器对机器人手术模拟器性能的影响--机器人手术模拟器研究(RS3)

Julia E. Hollmann , Julia Scholsching , Dennis Muensterer , Oliver J. Muensterer
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引用次数: 0

摘要

背景在一些研究中,个人视频游戏史与腹腔镜技能掌握的提高有关,但并非所有研究都如此。本研究评估了视频游戏、乐器演奏和其他人口统计学参数对 27 名参与者的机器人模拟器熟练程度的影响。应试者在虚拟现实机器人训练平台上进行了 3 次标准化练习,并得出了熟练程度分数。完成详细调查后,参与者重复标准化练习,以获得基本的学习曲线。游戏史、乐器演奏、手术经验和人口统计学参数与机器人总体熟练程度和实验过程中的进步相关。具有大量腹腔镜手术经验(平均 77 例腹腔镜手术)的外科学员和主治医师的表现没有差异。在这个小群体中,弹奏乐器对整体表现没有影响(p = 0.2),但我们发现弹钢琴的人的熟练程度有提高的趋势,分数高出 30%(p = 0.14)。在第二次进行 "缝合海绵 "练习时,参与者的成绩提高了 22%(p = 0.08),这表明模拟机器人手术的学习曲线非常陡峭。陡峭的学习曲线强调了在对患者实施机器人手术之前进行虚拟机器人手术培训的益处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The impact of video gaming and playing a musical instrument on robotic surgical simulator performance - the Robotic Surgical Simulator Study (RS3)

Background

A personal history of video gaming has been associated with improved laparoscopic skills acquisition in some but not all studies. The impact of playing a musical instrument on laparoscopic or robotic proficiency is less investigated.

Methods

This study evaluates the impact of video gaming, playing a musical instrument, and other demographic parameters on robotic simulator proficiency in a cohort of 27 participants. Candidates performed 3 standardized exercises on a virtual reality robotic training platform, resulting in a proficiency score. After completing a detailed survey, participants repeated the standardized exercises to obtain a basic learning curve. Gaming history, playing a musical instrument, surgical experience, and demographic parameters were correlated with overall robotic proficiency and improvement during the experimental session.

Results

Participants with previous gaming history had 33 % higher overall robotic performance scores (p = 0.02). There was no difference in performance between surgical trainees and attending physicians with high volume laparoscopic surgery experience (average of 77 laparoscopic procedures). In this small cohort, playing an instrument had no influence overall (p = 0.2), but we found a trend towards increased proficiency in those playing the piano, yielding 30 % higher scores (p = 0.14). Participants performed up to 22 % better in the second run of the "Suture Sponge" exercises (p = 0.08), indicating a steep learning curve of simulated robotic surgery.

Conclusions

A history of video gaming and playing the piano is associated with improved performance on a virtual-reality robotic surgical simulator. The steep learning curve underlines the benefit of virtual robotic surgical training before performing robotic procedures on patients.

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