基于生物反馈的儿科虚拟现实游戏(BioVirtualPed):可行性试验

IF 2.3 4区 医学 Q1 NURSING
Eyşan Hanzade Savaş , Remziye Semerci , Ata Sayın , Betül Dinçer , Beren Semiz , Hakan Ürey
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引用次数: 0

摘要

目的:本试验旨在评估 BioVirtualPed 的可接受性、可行性和安全性:本试验旨在评估 BioVirtualPed 的可接受性、可行性和安全性,这是一款基于生物反馈的虚拟现实(VR)游戏,旨在减轻接受医疗程序的儿童的疼痛、焦虑和恐惧:在 VR 体验中使用了 Oculus Quest 2 头显,使用 ADXL354 加速计采集呼吸数据,并通过 ArdunioUno 软件将这些数据整合到游戏中。这项研究的样本包括 2023 年 7 月至 8 月期间年龄在 6 至 12 岁之间的 15 名儿科肿瘤患者。通过儿童和专家的反馈,以及系统可用性量表、Wong-Baker 疼痛评分量表、儿童恐惧量表、儿童焦虑量表-状态、满意度评分和各种可行性和安全性参数等指标,对 BioVirtualPed 的可接受性、可行性和安全性进行了评估:在可接受性方面,专家评估的平均得分为 122.5 ± 3.53,表明该系统具有很高的可用性。所有儿童都提供了积极的反馈,儿童及其母亲都对使用 BioVirtualPed 表示非常满意。BioVirtualPed 在减轻儿童的疼痛、恐惧和焦虑程度方面是可行的。所有儿童都遵守游戏规则,没有人退出试验。BioVirtualPed 不会导致儿童出现头晕、呕吐或恶心症状,对儿童是安全的:研究结果表明,BioVirtualPed 符合以下标准:可行性、用户满意度、可接受性和安全性。结论:研究结果表明,BioVirtualPed 符合以下标准:可行性、用户满意度、可接受性和安全性,是改善儿童接受端口导管针插入手术体验的重要工具:对护理实践的启示:将 BioVirtualPed 的 VR 干预融入常规护理实践中,有可能有效控制接受医疗程序的儿童所经历的疼痛、焦虑和恐惧。其安全性、可行性和可接受性有望得到进一步研究,并融入儿科医疗保健实践中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Biofeedback Based Virtual Reality Game for Pediatric Population (BioVirtualPed): A Feasibility Trial

Objective

This trial aims to assess the acceptability, feasibility, and safety of BioVirtualPed, a biofeedback-based virtual reality (VR) game designed to reduce pain, anxiety, and fear in children undergoing medical procedures.

Methods

An Oculus Quest 2 headset was used in the VR experience, respiratory data was captured using an ADXL354 accelerometer, and these data were integrated into the game with ArdunioUno software. The sample of this study consisted of 15 pediatric oncology patients aged 6 to 12 years between July and August 2023. BioVirtualPed's acceptability, feasibility, and safety were evaluated through child and expert feedback, alongside metrics including the System Usability Scale, Wong-Baker Pain Rating Scale, Child Fear Scale, Child Anxiety Scale-Status, Satisfaction Scoring, and various feasibility and safety parameters.

Results

Regarding the acceptability, the expert evaluation showed a mean score of 122.5 ± 3.53, indicating high usability for the system. All children provided positive feedback, and both children and their mothers reported high satisfaction with using BioVirtualPed. The BioVirtualPed was feasible for reducing children's pain, fear, and anxiety levels. All the children complied with the game, and no one withdrew from the trial. BioVirtualPed did not cause symptoms of dizziness, vomiting, or nausea in children and was found to be safe for children.

Conclusion

The findings showed that BioVirtualPed meets the following criteria: feasibility, user satisfaction, acceptability, and safety. It is a valuable tool to improve children's experience undergoing port catheter needle insertion procedures.

Implication for Nursing Practice

Integration of VR interventions with BioVirtualPed into routine nursing care practices has the potential to effectively manage the pain, anxiety, and fear experienced by children undergoing medical procedures. The safety, feasibility, and acceptability results are promising for further research and integration into pediatric healthcare practice.

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来源期刊
Seminars in Oncology Nursing
Seminars in Oncology Nursing Nursing-Oncology (nursing)
CiteScore
3.40
自引率
0.00%
发文量
68
审稿时长
45 days
期刊介绍: Seminars in Oncology Nursing is a unique international journal published six times a year. Each issue offers a multi-faceted overview of a single cancer topic from a selection of expert review articles and disseminates oncology nursing research relevant to patient care, nursing education, management, and policy development.
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