将非逼真渲染作为虚拟现实康复的反馈策略

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
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引用次数: 0

摘要

摘要 虚拟现实(VR)康复已被证明是一种非常有前途的方法,通过让病人沉浸在虚拟世界中,可以提高他们的注意力和关注度,从而提高康复效果。在设计 VR 康复练习时,最大的挑战之一是如何选择反馈策略,在不破坏患者沉浸感的前提下,引导患者并给出适当的成功/失败指标。我们提出了一种新的反馈策略,利用非逼真渲染(NPR)来突出患者需要关注的练习的重要部分,并淡化场景中无关的部分。这一策略被应用到一个创作工具中,康复师可以在创建运动档案时指定反馈策略。NPR 反馈可以通过多种方式进行配置,对运动环境的不同层次(如背景环境、非交互式运动对象和交互式运动对象)使用不同的 NPR 方案。该系统的主要功能包括支持通用渲染流水线、摄像机堆叠和立体渲染,并在测试场景中进行了评估。还考虑了有关内存使用和每秒支持帧数的性能测试。此外,一组康复人员对系统的可用性进行了评估。所提议的系统符合在 VR 场景中应用 NPR 效果的所有要求,并解决了技术功能和图像质量方面的所有限制。此外,该系统的性能也达到了低成本硬件的目标。关于创作工具的可用性,康复人员一致认为该工具易于使用,是康复场景中的重要工具。NPR 方案可以集成到虚拟现实康复场景中,实现与非虚拟现实可视化相同的图像质量,对帧速率的影响很小。NPR 方案是一种很好的视觉反馈替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation

Abstract

Virtual reality (VR) rehabilitation has been proven to be a very promising method to increase the focus and attention of patients by immersing them in a virtual world, and through that, improve the effectiveness of the rehabilitation. One of the biggest challenges in designing VR Rehabilitation exercises is in choosing feedback strategies that guide the patient and give the appropriate success/failure indicators, without breaking their sense of immersion. A new strategy for feedback is proposed, using non-photorealistic rendering (NPR) to highlight important parts of the exercise the patient needs to focus on and fade out parts of the scene that are not relevant. This strategy is implemented into an authoring tool that allows rehabilitators specifying feedback strategies while creating exercise profiles. The NPR feedback can be configured in many ways, using different NPR schemes for different layers of the exercise environment such as the background environment, the non-interactive exercise objects, and the interactive exercise objects. The main features of the system including the support for universal render pipeline, camera stacking, and stereoscopic rendering are evaluated in a testing scenario. Performance tests regarding memory usage and supported frames per second are also considered. In addition, a group of rehabilitators evaluated the system usability. The proposed system meets all the requirements to apply NPR effect in VR scenarios and solves all the limitations with regard to technical function and image quality. In addition, the system performance has been shown to meet the targets for low-cost hardware. Regarding authoring tool usability rehabilitators agree that is easy to use and a valuable tool for rehabilitation scenarios. NPR schemes can be integrated into VR rehabilitation scenarios achieving the same image quality as non-VR visualizations with only a small impact on the frame rate. NPR schemes are a good visual feedback alternative.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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