{"title":"评估眼睛指向任务的目标扩展性","authors":"Xinyong Zhang","doi":"10.1093/iwc/iwae004","DOIUrl":null,"url":null,"abstract":"The idea of target expansion was proposed two decades ago for manual target acquisition, but it is not feasible to implement this idea in traditional user interfaces as the interactive system cannot know exactly which target is the desired one and should be expanded among several candidates. With the increasing maturity of eye tracking technology, gaze input has moved from an academically promising technique to an input method with built-in support in Windows 10; and target expansion has already become very feasible in the context of gaze input, as the user’s eye gaze is inherently an indicator of the desired target due to the natural eye-hand coordination in everyday tasks. However, a comprehensive evaluation is still lacking. In this study, two experiments were conducted, each with a different group of subjects, to investigate the effects of target expansion under different expansion feedback styles (visible vs. invisible), expansion factors, as well as different target appearances (i.e., circular vs. rectangular). The experimental results indicated that (1) the index of difficulty in eye pointing tasks (IDeye) does not depend on the initial size of the target, but on its final size, and that the corresponding human performance can be accurately predicted using the IDeye model instead of Fitts’ law; and that (2) the visible expansion style could disrupt the user’s fixations, making the measured human performance less efficient to some extent, but overall the theoretical predictions using the IDeye model were almost the same as the baselines. 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引用次数: 0
摘要
目标扩展的想法早在二十年前就已提出,用于手动获取目标,但在传统的用户界面中实现这一想法并不可行,因为交互系统无法准确知道哪个目标是所需目标,需要在多个候选目标中进行扩展。随着眼球跟踪技术的日益成熟,注视输入法已从一种学术上很有前途的技术发展成为 Windows 10 内置支持的输入方法;而在注视输入法的背景下,目标扩展已经变得非常可行,因为在日常任务中,用户的眼球注视是自然的眼手协调,因此眼球注视本身就是所需目标的指示器。然而,目前仍缺乏全面的评估。本研究进行了两项实验,每项实验都有一组不同的受试者参加,以研究目标扩展在不同扩展反馈方式(可见与不可见)、扩展因素以及不同目标外观(即圆形与矩形)下的效果。实验结果表明:(1) 眼睛指向任务的难度指数(IDeye)并不取决于目标的初始大小,而是取决于目标的最终大小,使用 IDeye 模型而不是 Fitts' law 可以准确预测相应的人类表现;(2) 可见的扩展方式可能会扰乱用户的固定,在一定程度上使测得的人类表现效率降低,但总体而言,使用 IDeye 模型的理论预测结果与基线基本一致。根据实验结果,本研究还为用户界面设计提供了一些实用建议。
Evaluating Target Expansion for Eye Pointing Tasks
The idea of target expansion was proposed two decades ago for manual target acquisition, but it is not feasible to implement this idea in traditional user interfaces as the interactive system cannot know exactly which target is the desired one and should be expanded among several candidates. With the increasing maturity of eye tracking technology, gaze input has moved from an academically promising technique to an input method with built-in support in Windows 10; and target expansion has already become very feasible in the context of gaze input, as the user’s eye gaze is inherently an indicator of the desired target due to the natural eye-hand coordination in everyday tasks. However, a comprehensive evaluation is still lacking. In this study, two experiments were conducted, each with a different group of subjects, to investigate the effects of target expansion under different expansion feedback styles (visible vs. invisible), expansion factors, as well as different target appearances (i.e., circular vs. rectangular). The experimental results indicated that (1) the index of difficulty in eye pointing tasks (IDeye) does not depend on the initial size of the target, but on its final size, and that the corresponding human performance can be accurately predicted using the IDeye model instead of Fitts’ law; and that (2) the visible expansion style could disrupt the user’s fixations, making the measured human performance less efficient to some extent, but overall the theoretical predictions using the IDeye model were almost the same as the baselines. Following the experimental results, this study also provided some practical suggestions for UI design.
期刊介绍:
Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group .
Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).