高中生通过电脑教育游戏学习气候变化科学的动机

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Metin Besalti, Glenn Gordon Smith
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引用次数: 0

摘要

背景气候变化教学困难重重。它的复杂性横跨多个学科,教学内容往往相互脱节。本研究探讨了如何利用教育电脑游戏激发高中生学习气候变化的兴趣。方法我们采用了定性案例研究设计,以了解游戏如何增强学生的动力以及游戏在激励学生方面的作用。我们选取了一名高中教师和她的八名学生作为研究对象,对他们进行了访谈。我们采用凯勒的 ARCS 动机理论模型,并结合演绎法和归纳法,对他们的回答进行了分析。结果研究结果令人鼓舞:游戏积极影响了学生对气候变化的兴趣。游戏将学习氛围转变成了一个集中的、吸引人的空间,在这个空间里,学习内容被认为是艰苦而又愉快的。此外,游戏还帮助学生建立了与现实世界的联系,增强了他们对这一主题的理解和领悟。因此,教育工作者应做好准备,利用游戏的力量创造身临其境、有趣和刺激的学习环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games
BackgroundTeaching climate change is difficult. Its complexity spans many subjects, often taught disjointedly. Many climate change effects are not immediately observable, making it hard for students to connect to it personally.AimThis study investigates how we can spark high school students’ interest in learning about climate change using educational computer games.MethodWe adopted a qualitative case research design to understand how games boost students’ drive and their role in motivating them. We selected a high school teacher and her eight students as our subjects, interviewing them in person. We analyzed their responses were using Keller’s ARCS Theory of Motivation Model and blending deductive and inductive methods.ResultsThe findings were encouraging: games positively impacted students’ interest in climate change. They transformed the learning atmosphere into a concentrated, captivating space where the content was seen as tough yet enjoyable. Moreover, the games helped students make real-world connections, enhancing their understanding and appreciation of the topic.ConclusionEducational games are a powerful tool in motivating students to learn about climate change science. Hence, educators should be ready to harness the games’ power to create immersive, fun, and stimulating learning environments.
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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