开发和评估关于岩土工程土壤基本特征的教学棋盘游戏

Mariana Chrusciak, Hingred Luz, Rebeca Souza, Bruna Lopes
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摘要

本文讨论了游戏化作为岩土工程教学工具的潜力。游戏化是指将挑战、奖励、竞争和合作等游戏元素融入教学环境,使教学过程更具互动性和吸引力。虽然游戏化在许多领域都得到了广泛应用,但在岩土工程领域还相对较新。本文介绍了 GeoFUN 小组开发的 "土壤特征 "棋盘游戏,作为岩土工程教育游戏化的一个成功范例。游戏的重点是土壤的基本表征,包括土壤分类系统、指标属性和岩土表征测试,如筛分、沉降和阿特伯极限。本文介绍了游戏开发的背景信息,以及游戏组成部分的说明。土木工程专业的八名本科生成功完成了土力学入门模块的学习,并对该游戏的葡萄牙语在线版本进行了测试。学生对游戏设计、规则和玩法的满意度通过问卷调查进行了测量。问卷调查结果显示,该游戏在各个方面都得到了很好的评价。学生志愿者表示,他们感到非常有动力,并希望在学习该主题时就能玩游戏。因此,本文介绍的结果表明,游戏化有可能使岩土工程教育更具互动性和吸引力。探索游戏在不同环境和不同学生群体中的有效性是我们未来研究的一个重要方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The development and evaluation of an educational board game on basic geotechnical soil characterization
This paper discusses the potential of gamification as a tool for teaching and learning in geotechnical engineering. Gamification involves incorporating elements of gameplay such as challenges, rewards, competition, and cooperation into teaching and learning environments to make the process more interactive and engaging. Although gamification is widely used in many fields, it is still relatively new in geotechnical engineering. This paper presents the ‘Soil Character’ board game developed by the GeoFUN group as an example of successful gamification in geotechnical engineering education. The game focuses on basic soil characterization, including soil classification systems, index properties, and geotechnical characterization tests such as sieving, sedimentation, and Atterberg limits. The paper provides background information on the development of the game, and a description of the game components. The online Portuguese version of the game was tested with eight civil engineering undergraduate students who had successfully undertaken the introductory soil mechanics module. Student’s satisfaction in terms of game design, rules, and gameplay was measured via a questionnaire. Results of the questionnaires showed that the game was well evaluated in all aspects. Student volunteers reported that they felt very motivated, and that they wished they had been able to play the game when they were learning the topic. Thus, results presented in this paper suggest that gamification has the potential to make geotechnical engineering education more interactive and engaging. Exploring the effectiveness of the game in various contexts and with diverse student populations constitutes a key direction for our future research.
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