在虚拟环境中行走时,区分碰撞和非碰撞行人的自我中心界限。

Alex D Hwang, Jaehyun Jung, Alex Bowers, Eli Peli
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引用次数: 0

摘要

避免人与人之间的碰撞对视野缺损患者至关重要。任何声称能提高这类患者安全的干预措施都应通过经验证明其有效性。要设计一个呈现多个行人的 VR 移动性测试平台,必须明确区分碰撞和非碰撞行人。我们测量了九名视力正常的受试者的碰撞包络(CE,一种区分碰撞和非碰撞的自我中心边界),发现它会根据接近行人的方位角和速度发生变化。对于 VR 移动性测试平台上的人与人碰撞事件,非碰撞行人不应避开 CE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Egocentric Boundaries on Distinguishing Colliding and Non-Colliding Pedestrians while Walking in a Virtual Environment.

Avoiding person-to-person collisions is critical for visual field loss patients. Any intervention claiming to improve the safety of such patients should empirically demonstrate its efficacy. To design a VR mobility testing platform presenting multiple pedestrians, a distinction between colliding and non-colliding pedestrians must be clearly defined. We measured nine normally sighted subjects' collision envelopes (CE; an egocentric boundary distinguishing collision and non-collision) and found it changes based on the approaching pedestrian's bearing angle and speed. For person-to-person collision events for the VR mobility testing platform, non-colliding pedestrians should not evade the CE.

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