策划自我身份:桌面游戏爱好者作为一种扩展休闲体验的在线实践

IF 2.2 3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM
Ville Kankainen
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引用次数: 0

摘要

这项跨学科研究探讨了网络在线媒体如何在独特的物质休闲中促进意义生成和身份(再)建构。它提出了一个详细的实证研究方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Curating the Self-Identity: Tabletop Game Hobbyist Online Practices as an Extended Leisure Experience
This interdisciplinary study investigates how networked online media facilitates meaning-making and identity (re)construction in distinctively material leisure. It presents a detailed and empirical...
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来源期刊
Leisure Sciences
Leisure Sciences Multiple-
CiteScore
5.80
自引率
7.50%
发文量
55
期刊介绍: Leisure Sciences presents scientific inquiries into the study of leisure, recreation, parks, travel, and tourism from a social science perspective. Articles cover the social and psychological aspects of leisure, planning for leisure environments, leisure gerontology, travel and tourism behavior, leisure economics, and urban leisure delivery systems. Also published are methodological notes and philosophical and policy treatises, calendars of research meetings and conferences, announcements, and book reviews.
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