{"title":"超越准确性衡量标准:推荐系统中的多样性、新颖性和偶然性对用户参与的影响","authors":"Yanni Ping, Yang Li, Jiaxin Zhu","doi":"10.1007/s10660-024-09813-w","DOIUrl":null,"url":null,"abstract":"<p>The quality of recommender systems (RS) is typically measured by their predictive accuracy. There is an emerging understanding that RS must provide not just accuracy, but also usefulness and enhanced user engagement, where diversity, novelty, and serendipity have been identified as the most common quality features to improve the RS beyond accuracy measures. This research investigates how diversity, novelty and serendipity of the recommended items as well as user’s prosumer behavior affect user engagement dynamically. We formulate a dynamic panel data model using the data collected from NetEase Cloud Music, one of China’s largest music streaming platforms. The findings indicate that both novelty and serendipity of the recommended items have positive impact on user engagement while a more diversified recommendation list could hurt user engagement. Our findings also suggest being a prosumer who also creates videos instead of a pure consumer of music videos will make the user more engaged with the platform in the long run. In addition, our findings clarify the relationship between prosumer behavior and the impact of diversity, novelty and serendipity on user engagement. Being a prosumer alters the effect of diversity on user engagement from negative to positive. Also, creators are drawn to unpopular and unexpected videos as they serve as a source of inspiration for their creative endeavors. The findings of this study have substantial implications for music streaming platforms and other social media and e-commerce platforms to leverage long-term customer engagement through the improvement of recommender systems. For example, a targeted 90-2-20 rule can be implemented to balance the diversity, novelty and serendipity of the recommended items, which prioritizes the selection of 90% of recommended items from the user’s top 2 preferred genres, the remaining 10% from unrecommended genres, and includes 20% of unpopular items within each genre. To encourage the users to create contents, various means can be applied by the platforms such as bestowing a creator badge, offering reward cashback and subscription discounts.</p>","PeriodicalId":47264,"journal":{"name":"Electronic Commerce Research","volume":null,"pages":null},"PeriodicalIF":3.7000,"publicationDate":"2024-02-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Beyond accuracy measures: the effect of diversity, novelty and serendipity in recommender systems on user engagement\",\"authors\":\"Yanni Ping, Yang Li, Jiaxin Zhu\",\"doi\":\"10.1007/s10660-024-09813-w\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The quality of recommender systems (RS) is typically measured by their predictive accuracy. There is an emerging understanding that RS must provide not just accuracy, but also usefulness and enhanced user engagement, where diversity, novelty, and serendipity have been identified as the most common quality features to improve the RS beyond accuracy measures. This research investigates how diversity, novelty and serendipity of the recommended items as well as user’s prosumer behavior affect user engagement dynamically. We formulate a dynamic panel data model using the data collected from NetEase Cloud Music, one of China’s largest music streaming platforms. The findings indicate that both novelty and serendipity of the recommended items have positive impact on user engagement while a more diversified recommendation list could hurt user engagement. Our findings also suggest being a prosumer who also creates videos instead of a pure consumer of music videos will make the user more engaged with the platform in the long run. In addition, our findings clarify the relationship between prosumer behavior and the impact of diversity, novelty and serendipity on user engagement. Being a prosumer alters the effect of diversity on user engagement from negative to positive. Also, creators are drawn to unpopular and unexpected videos as they serve as a source of inspiration for their creative endeavors. The findings of this study have substantial implications for music streaming platforms and other social media and e-commerce platforms to leverage long-term customer engagement through the improvement of recommender systems. For example, a targeted 90-2-20 rule can be implemented to balance the diversity, novelty and serendipity of the recommended items, which prioritizes the selection of 90% of recommended items from the user’s top 2 preferred genres, the remaining 10% from unrecommended genres, and includes 20% of unpopular items within each genre. To encourage the users to create contents, various means can be applied by the platforms such as bestowing a creator badge, offering reward cashback and subscription discounts.</p>\",\"PeriodicalId\":47264,\"journal\":{\"name\":\"Electronic Commerce Research\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.7000,\"publicationDate\":\"2024-02-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Electronic Commerce Research\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://doi.org/10.1007/s10660-024-09813-w\",\"RegionNum\":4,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"BUSINESS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Electronic Commerce Research","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1007/s10660-024-09813-w","RegionNum":4,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"BUSINESS","Score":null,"Total":0}
Beyond accuracy measures: the effect of diversity, novelty and serendipity in recommender systems on user engagement
The quality of recommender systems (RS) is typically measured by their predictive accuracy. There is an emerging understanding that RS must provide not just accuracy, but also usefulness and enhanced user engagement, where diversity, novelty, and serendipity have been identified as the most common quality features to improve the RS beyond accuracy measures. This research investigates how diversity, novelty and serendipity of the recommended items as well as user’s prosumer behavior affect user engagement dynamically. We formulate a dynamic panel data model using the data collected from NetEase Cloud Music, one of China’s largest music streaming platforms. The findings indicate that both novelty and serendipity of the recommended items have positive impact on user engagement while a more diversified recommendation list could hurt user engagement. Our findings also suggest being a prosumer who also creates videos instead of a pure consumer of music videos will make the user more engaged with the platform in the long run. In addition, our findings clarify the relationship between prosumer behavior and the impact of diversity, novelty and serendipity on user engagement. Being a prosumer alters the effect of diversity on user engagement from negative to positive. Also, creators are drawn to unpopular and unexpected videos as they serve as a source of inspiration for their creative endeavors. The findings of this study have substantial implications for music streaming platforms and other social media and e-commerce platforms to leverage long-term customer engagement through the improvement of recommender systems. For example, a targeted 90-2-20 rule can be implemented to balance the diversity, novelty and serendipity of the recommended items, which prioritizes the selection of 90% of recommended items from the user’s top 2 preferred genres, the remaining 10% from unrecommended genres, and includes 20% of unpopular items within each genre. To encourage the users to create contents, various means can be applied by the platforms such as bestowing a creator badge, offering reward cashback and subscription discounts.
期刊介绍:
The Internet and the World Wide Web have brought a fundamental change in the way that individuals access data, information and services. Individuals have access to vast amounts of data, to experts and services that are not limited in time or space. This has forced business to change the way in which they conduct their commercial transactions with their end customers and with other businesses, resulting in the development of a global market through the Internet. The emergence of the Internet and electronic commerce raises many new research issues. The Electronic Commerce Research journal will serve as a forum for stimulating and disseminating research into all facets of electronic commerce - from research into core enabling technologies to work on assessing and understanding the implications of these technologies on societies, economies, businesses and individuals. The journal concentrates on theoretical as well as empirical research that leads to better understanding of electronic commerce and its implications. Topics covered by the journal include, but are not restricted to the following subjects as they relate to the Internet and electronic commerce: Dissemination of services through the Internet;Intelligent agents technologies and their impact;The global impact of electronic commerce;The economics of electronic commerce;Fraud reduction on the Internet;Mobile electronic commerce;Virtual electronic commerce systems;Application of computer and communication technologies to electronic commerce;Electronic market mechanisms and their impact;Auctioning over the Internet;Business models of Internet based companies;Service creation and provisioning;The job market created by the Internet and electronic commerce;Security, privacy, authorization and authentication of users and transactions on the Internet;Electronic data interc hange over the Internet;Electronic payment systems and electronic funds transfer;The impact of electronic commerce on organizational structures and processes;Supply chain management through the Internet;Marketing on the Internet;User adaptive advertisement;Standards in electronic commerce and their analysis;Metrics, measurement and prediction of user activity;On-line stock markets and financial trading;User devices for accessing the Internet and conducting electronic transactions;Efficient search techniques and engines on the WWW;Web based languages (e.g., HTML, XML, VRML, Java);Multimedia storage and distribution;Internet;Collaborative learning, gaming and work;Presentation page design techniques and tools;Virtual reality on the net and 3D visualization;Browsers and user interfaces;Web site management techniques and tools;Managing middleware to support electronic commerce;Web based education, and training;Electronic journals and publishing on the Internet;Legal issues, taxation and property rights;Modeling and design of networks to support Internet applications;Modeling, design and sizing of web site servers;Reliability of intensive on-line applications;Pervasive devices and pervasive computing in electronic commerce;Workflow for electronic commerce applications;Coordination technologies for electronic commerce;Personalization and mass customization technologies;Marketing and customer relationship management in electronic commerce;Service creation and provisioning. Audience: Academics and professionals involved in electronic commerce research and the application and use of the Internet. Managers, consultants, decision-makers and developers who value the use of electronic com merce research results. Special Issues: Electronic Commerce Research publishes from time to time a special issue of the devoted to a single subject area. If interested in serving as a guest editor for a special issue, please contact the Editor-in-Chief J. Christopher Westland at westland@uic.edu with a proposal for the special issue. Officially cited as: Electron Commer Res