利用现代技术分析拳击手出拳时的身体部位

M. Latyshev, D. Shtanagei, D. Volsky, I. Chornii, N. Demchenko
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引用次数: 0

摘要

目的:评估使用现代计算机视觉技术确定拳击手出拳时身体部位的有效性。材料和方法。研究过程中使用了以下方法:分析科学和方法论文献及互联网资源,使用机器学习技术(特别是计算机视觉技术)分析视频和图像,以及应用数学统计方法。分析选取了奥运会(东京,2021 年)体重不超过 91 公斤的拳击决赛。用于分析的图像总数为 1025 张。在研究中,使用 YOLO 机器学习模型来检测图像中的人物,并使用 MediaPipe 来确定每个运动员的身体部位。结果:作为检测拳击比赛中 YOLO 模式的科学研究的一部分,获得了相当高的结果。第一名身着红色制服的运动员被检测到的准确率很高,只有 1.4% 的图像没有检测到他;第二名身着蓝色制服的运动员在 98.7% 的图像中被检测到。对于第一名和第二名运动员,模型正确识别运动员的概率分别为 89.5 % 和 91.2 %。结果分析表明,MediaPipe 模型在识别武术比赛中运动员的某些身体部位方面存在局限性。特别是,无法识别身体部位的图像比例从 21.7% 到 31.7% 不等。总体情况显示,该模型成功识别了肩部、肘部、腕部、手掌和手指等关键身体部位,识别结果的概率在 61.5 % 到 74.5 % 之间。但视觉直接分析表明,在确定运动员的动作方面存在一些问题。结论对使用现代计算机视觉技术确定拳击运动员在竞技活动中击打身体部位的结果进行了分析。结果表明,YOLO 模型在体育比赛中检测运动员的任务中具有很高的效率和准确性。但与此同时,使用 MediaPipe 模型来确定运动员的身体部位却获得了相反的数据。视觉直接分析表明,在确定运动员的动作方面存在某些问题。总的趋势是,在拳击比赛条件下,MediaPipe 模型可能会面临与这项运动的特殊性有关的挑战,需要进一步优化,以达到识别拳击运动员身体部位的最高准确性和可靠性。但与此同时,将计算机视觉技术融入体育赛事为客观分析和提高武术运动员的技术水平提供了新的机遇。关键词:拳击、竞技活动、影响、现代技术、检测、建模、身体部位。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of body parts of boxers during punching using modern technologies
Purpose: to evaluate the effectiveness of using modern computer vision technologies to determine the body parts of boxers during a punch. Material and methods. During the research, the following methods were used: analysis of scientific and methodological literature and Internet resources, analysis of videos and images using machine learning technologies (in particular, computer vision technologies), as well as the application of mathematical statistics methods. The final boxing match in the weight category up to 91 kg at the Olympic Games (Tokyo, 2021) was chosen for analysis. The total number of images for analysis was 1025. In the study, YOLO machine learning models were used to detect the persons who were in the images and MediaPipe to determine the body parts of each of the athletes. Results: as part of a scientific study of detecting the YOLO pattern during a boxing match, fairly high results were obtained. The first athlete in a red uniform was detected with high accuracy - he was not detected on only 1,4% of images; the second athlete in the blue uniform was detected in 98,7 % of all images. The probability of correctly identifying the athlete by the model was 89,5 % and 91,2 %, respectively, for the first and second athlete. Analysis of the results indicates that the MediaPipe model has limitations in identifying certain body parts of athletes during martial arts competitions. In particular, the percentage of images in which body parts could not be identified varies from 21,7 % to 31,7 %. The overall picture shows that the model successfully identifies key body parts such as shoulders, elbows, wrists, palms, and fingers, with a probability of results ranging from 61,5 % to 74,5 %. But visual direct analysis shows certain problems with determining the movements of athletes. Conclusions. An analysis of the results of the use of modern computer vision technologies to determine the body parts of boxers during striking in competitive activities was carried out. The results indicate the high efficiency and accuracy of the YOLO model in the task of detecting athletes during sports events. But at the same time, opposite data were obtained using the MediaPipe model to determine the body parts of athletes. Visual direct analysis shows certain problems with determining the movements of athletes. The general trend is that in the conditions of boxing competitions, the MediaPipe model may face challenges related to the specifics of this sport and require further optimizations to achieve the highest accuracy and reliability in the identification of boxers' body parts. But at the same time, the integration of computer vision technologies into sports events opens up new opportunities for objective analysis and improvement of the technical skills of martial artists. Keywords: boxing, competitive activity, impact, modern technologies, detection, modeling, body parts.
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