Nikolaos Sergis, C. Troussas, Akrivi Krouska, Christina Tzortzi, Georgios Bardis, C. Sgouropoulou
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引用次数: 0
摘要
对有效认知训练方法的需求与日俱增,尤其是对于患有注意力缺陷多动障碍(ADHD)的人来说。为了满足这一需求,虚拟现实(VR)技术成为了支持认知功能的一种前景广阔的工具。针对这一迫切需求,我们的论文介绍了一款名为 "ADHD Dog "的 VR 游戏,该游戏旨在通过利用 VR 技术和认知科学的进步来帮助多动症患者。我们的方法将行为和社会文化理论与游戏化相结合,以促进玩家参与并强化认知功能。我们特别选择了操作性条件反射和社会建构主义等理论,因为它们与多动症的认知方面相关,并具有促进积极和基于情境的参与的潜力。ADHD Dog 以神经可塑性原理和行为主义方法为基础,利用技术来增强冲动控制、注意力和短期记忆等认知功能,从而脱颖而出。由多动症患者、心理学家和计算机科学家进行的评估取得了令人鼓舞的结果,强调了将叙事驱动游戏与行为和社会文化理论以及游戏化相结合对多动症认知训练的重大贡献。
ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder
The need for effective cognitive training methodologies has increased, particularly for individuals dealing with Attention Deficit Hyperactivity Disorder (ADHD). In response to this demand, Virtual Reality (VR) technology emerges as a promising tool to support cognitive functions. Addressing this imperative, our paper introduces ADHD Dog, a VR game designed to aid individuals with ADHD by harnessing the advancements in VR technology and cognitive science. Our approach integrates behavioral and sociocultural theories, alongside gamification, to foster player engagement and reinforce cognitive functions. The theories employed, including operant conditioning and social constructivism, are specifically chosen for their relevance to ADHD’s cognitive aspects and their potential to promote active and context-based engagement. ADHD Dog, grounded in the principles of neuroplasticity and behaviorist methods, distinguishes itself by utilizing technology to amplify cognitive functions, like impulse control, attention, and short-term memory. An evaluation by individuals with ADHD, psychologists and computer scientists yielded promising results, underscoring the significant contribution of blending narrative-driven gameplay with behavioral and sociocultural theories, along with gamification, to ADHD cognitive training.