虚拟现实疗法与脑健身操对睡眠不足者的影响:随机临床试验

Ms. Marissa De Souza Eremita, J. Chitra
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引用次数: 0

摘要

睡眠不足是指睡眠时间少于所需时间,成年人每晚睡眠时间在 7 到 9 小时之间,造成睡眠不足的原因可能是社会和生理因素。虚拟现实疗法(VRT)允许个人体验计算机生成的虚拟环境,使他们能够接触到模仿真实世界体验的刺激物,这种疗法已被用于其他心理疾病的治疗,并取得了积极的效果。大脑健身房(Brain Gym,BG)是一项运动学计划,让参与者参与一系列活动,教导身体如何理解主要行为并协调大脑和身体。 根据匹兹堡睡眠质量指数(PSQI)作为纳入标准,通过有目的的抽样筛选了 51 个样本,从中招募了 32 人,进行了随机临床试验。VRT疗程为15分钟,每周进行三次BG锻炼,持续4周。PSQI和雅典失眠量表(AIS)作为结果测量指标,在干预后进行评估。数据统计分析采用 Shapiro-Wilk 检验、配对 t 检验和独立样本 t 检验。 A 组(前- 7.00 ± 1.55;后- 6.31 ± 2.06;P = 0.029)和 B 组(前- 8.44 ± 2.63;后- 6.19 ± 2.97;P = 0.001),但根据效应大小(1.06),B 组的改善效果更好,B 组(前- 7.13 ± 2.58;后- 5.63 ± 2.60)的 AIS 前后值差异显著(P = 0.011)。 研究得出结论,虚拟现实技术和脑力锻炼都是有效的干预措施,但脑力锻炼比虚拟现实干预更有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of Virtual Reality Therapy with Brain Gym Exercises for Sleep-deprived Individuals: A Randomized Clinical Trial
Sleep deprivation refers to getting less than the required amount of sleep, which for adults range between 7 and 9 h per night and can be caused due to social and biological factors. Virtual reality therapy (VRT) allows individuals to experience a computer-generated virtual environment so that they can be exposed to stimuli that imitate real-world experiences and have been used in other psychological conditions with positive outcomes. Brain Gym (BG) is a kinesiology program that engages the participant in a number of activities that teach the body how to comprehend the primary behavior and coordinate the brain and body. A randomized clinical trial was performed by screening 51 samples, from which 32 individuals were recruited, using purposive sampling, based on the Pittsburgh Sleep Quality Index (PSQI) which was used as the inclusion criteria. VRT session was for 15 min and BG exercises were given thrice a week for 4 weeks. The PSQI and Athens Insomnia Scale (AIS) were used as the outcome measures and were assessed after the intervention. The Shapiro–Wilk test, paired t-test, and independent sample t-test were used for the statistical analysis of the data. There was a significant difference between the pre- and postscores of the PSQI of Group A (Pre – 7.00 ± 1.55; Post – 6.31 ± 2.06; P = 0.029) and Group B (Pre – 8.44 ± 2.63; Post – 6.19 ± 2.97; P = 0.001), although Group B showed a better improvement, based on the effect size (1.06) and Group B (Pre – 7.13 ± 2.58; Post – 5.63 ± 2.60) showed a significant difference in the pre- and postvalues of the AIS (P = 0.011). The study concluded that VRT and BG exercises were effective interventions, although BG exercises were shown to be more effective than the virtual reality intervention.
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