HoberUI:探索作为交互式输入设备的运动结构

Gvidas Razevicius, Anne Roudaut, Abhijit Karnik
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引用次数: 0

摘要

可部署运动结构可从小型封闭结构转变为大型部署结构。这些结构被广泛应用于航空航天、建筑、机器人等多个工程领域,在一定程度上也应用于人机交互领域。在本文中,我们研究了对称球形可展开结构的使用及其在界面控制中的应用。我们介绍了具有 7 个自由度的双臂对称有形界面 HoberUI,并探讨了其在操控 3D 环境中的应用。我们以玩具版的可部署结构 "霍伯曼球体 "为基础,它由受电弓剪刀机构组成,能够均匀收缩和扩张。我们首先探索了通过这种运动结构设计和实现交互的空间,并将其应用于三维物体操作。然后,我们通过一项用户评估来探索 HoberUI 的可用性,该评估显示了在定制应用中使用仪器运动结构作为输入设备的直观性和潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
HoberUI: An Exploration of Kinematic Structures as Interactive Input Devices
Deployable kinematic structures can transform themselves from a small closed configuration to a large deployed one. These structures are widely used in many engineering fields including aerospace, architecture, robotics and to some extent within HCI. In this paper, we investigate the use of a symmetric spherical deployable structure and its application to interface control. We present HoberUI, a bimanual symmetric tangible interface with 7 degrees of freedom and explore its use for manipulating 3D environments. We base this on the toy version of the deployable structure called the Hoberman sphere, which consists of pantographic scissor mechanisms and is capable of homogeneous shrinkage and expansion. We first explore the space for designing and implementing interactions through such kinematic structures and apply this to 3D object manipulation. We then explore HoberUI’s usability through a user evaluation that shows the intuitiveness and potential of using instrumented kinematic structures as input devices for bespoke applications.
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