电力市场中的多层多玩家博弈模型

Hajar Kafshian, Mohammad Ali Saniee Monfared
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引用次数: 0

摘要

本文介绍了一种新颖的三层能源市场模型,旨在应对配电公司(EDC)需求侧管理(DSM)带来的挑战。需求侧管理已成为配电公司通过鼓励终端用户改变用电模式来管理和控制电力需求的一种新策略。这可以通过需求响应(DR)聚合器的参与来实现,这些聚合器在协助终端用户利用策略和技术减少高峰时段用电量方面发挥着至关重要的作用。拟议的三级能源市场模式由四个不同的参与者组成:EDC、微电网、聚合器和用户。这四个参与者之间的互动是在一个三层博弈框架内模拟的,其中 EDC 和聚合器充当领导者,而微电网和用户则是追随者。这种多层次、多玩家的博弈结构能够更真实地反映能源市场中 DSM 计划的复杂性。为了证明所提模型的有效性,我们利用了一个真实案例进行研究,结果表明新模型更符合现实生活中的市场条件。结果表明,三层能源市场模型可以显著减少高峰时段的需求波动,从而提高 DSM 计划的效率和效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A multi‐layer–multi‐player game model in electricity market
Here, a novel tri‐level energy market model aimed at addressing the challenges posed by demand side management (DSM) in the electricity distribution company (EDC) is introduced. DSM has emerged as a new strategy employed by EDCs to manage and control electricity demand by encouraging end‐users to modify their electricity consumption patterns. This is achieved through the participation of demand response (DR) aggregators, which play a crucial role in assisting end‐users with strategies and technologies to reduce their electricity consumption during peak hours. The proposed tri‐level energy market model consists of four distinct players: EDC, microgrids, aggregators, customers. The interactions between these four actors are modelled within a tri‐level game framework, where the EDC and aggregators act as leaders, and the micro‐grids and customers are followers. This multi‐level and multi‐player game structure allows for a more realistic representation of the complexities involved in DSM programs within the energy market. To demonstrate the effectiveness of the proposed model, a real case study is utilized, showing that the new model better resembles real‐life market conditions. The results illustrate how the tri‐level energy market model can significantly reduce demand fluctuations during peak hours, leading to improved efficiency and effectiveness within DSM programs.
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