信任还是不信任?虚拟化身的面部和声音调制

S. Siehl, Kornelius Kammler-Sücker, Stella Guldner, Yannick Janvier, Rabia Zohair, Frauke Nees
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摘要

简介:本研究通过实验操纵感知到的隶属关系,探索虚拟人物明显社会特征的分级感知,旨在验证动画全身化身的现有预测模型:本研究通过对感知从属关系的实验操作,探索虚拟人物对明显社会特征的渐进感知,目的是在全身动画化身中验证现有的预测模型:我们创建了一组 210 个动画虚拟人物,其面部特征是根据最初为二维人脸开发的预测统计模型生成的。在第一项在线研究中,参与者(34 人)对虚拟人物的静音视频片段进行了评分,评分维度包括可信度、价值感和唤醒度。在第二项研究中(N = 49),头像被添加了声音表情,声音记录被说话者在可信度维度上进行了处理:在第一项研究中,正如所预测的那样,我们发现可信度评分呈显著的正线性(p < 0.001)和二次曲线(p < 0.001)趋势。我们发现,平均可信度与唤醒度之间存在明显的负相关(τ = -.37,p < 0.001),与情绪之间存在正相关(τ = 0.88,p < 0.001)。在研究二中,我们发现可信度评分有显著的线性(p < 0.001)、二次方(p < 0.001)、三次方(p < 0.001)、四次方(p < 0.001)和五次方(p = 0.001)趋势。与研究一类似,我们发现平均可信度与唤醒度之间存在显著的负相关(τ = -0.42,p < 0.001),与情绪之间存在正相关(τ = 0.76,p < 0.001):我们成功地证明,最初针对二维刺激物开发的表观社会特征多感官分级法可以应用于虚拟动画角色,从而创造出一系列虚拟人型男性动画角色。与二维人物相比,这些虚拟化身具有更高的生态有效性,可以对感知可信度进行有针对性的实验操作。这些刺激物可用于神经畸形和精神病人群的社会认知研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To trust or not to trust? Face and voice modulation of virtual avatars
Introduction: This study explores the graduated perception of apparent social traits in virtual characters by experimental manipulation of perceived affiliation with the aim to validate an existing predictive model in animated whole-body avatars.Methods: We created a set of 210 animated virtual characters, for which facial features were generated according to a predictive statistical model originally developed for 2D faces. In a first online study, participants (N = 34) rated mute video clips of the characters on the dimensions of trustworthiness, valence, and arousal. In a second study (N = 49), vocal expressions were added to the avatars, with voice recordings manipulated on the dimension of trustworthiness by their speakers.Results: In study one, as predicted, we found a significant positive linear (p < 0.001) as well as quadratic (p < 0.001) trend in trustworthiness ratings. We found a significant negative correlation between mean trustworthiness and arousal (τ = −.37, p < 0.001), and a positive correlation with valence (τ = 0.88, p < 0.001). In study two, wefound a significant linear (p < 0.001), quadratic (p < 0.001), cubic (p < 0.001), quartic (p < 0.001) and quintic (p = 0.001) trend in trustworthiness ratings. Similarly, to study one, we found a significant negative correlation between mean trustworthiness and arousal (τ = −0.42, p < 0.001) and a positive correlation with valence (τ = 0.76, p < 0.001).Discussion: We successfully showed that a multisensory graduation of apparent social traits, originally developed for 2D stimuli, can be applied to virtually animated characters, to create a battery of animated virtual humanoid male characters. These virtual avatars have a higher ecological validity in comparison to their 2D counterparts and allow for a targeted experimental manipulation of perceived trustworthiness. The stimuli could be used for social cognition research in neurotypical and psychiatric populations.
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