真实的人类触摸:表演者促成的触摸增强了身临其境表演中的临场感和体现感

John Desnoyers-Stewart, Margherita Bergamo Meneghini, Ekaterina R. Stepanova, B. Riecke
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摘要

尽管虚拟现实(VR)是一种具身媒体,但它将视觉和声音置于其他感官之上。虽然触觉已被证明能促进临场感和体现感,但大多数虚拟现实触觉研究都集中在不可思议的振动电机或使用简单道具的有限触觉体验上。与此同时,《夏娃 3.0》等沉浸式表演以新颖的方式将表演者促进的触觉融入其中,唤起 VR 中完整的人类触觉社交体验。为此,我们进行了一项混合方法研究,以调查身临其境的表演《夏娃 3.0》的 360° 视频片段中表演者促成的触摸体验。我们采用 3 × 2 的因子设计,比较了在节日和实验室环境中来自日记道具和表演者的触摸。我们发现,表演者促成的触摸增加了逼真的行为以及社会存在、体现和触觉逼真度的问卷测量。环境也有明显的影响,音乐节参与者表现出更多表明存在感的行为,尤其是在无触摸条件下。参与者的描述显示,除了触觉之外,丰富的叙事和生动的社交互动视觉效果对于让参与者沉浸在体验中并产生临场感也同样重要。我们发现,参与者的体验是一种位于人工制品和环境交汇处的共同创造,这就要求他们愿意放弃不信任感。真实的环境和表演艺术品让我们深刻理解了身临其境表演中丰富而复杂的人类触觉体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real human touch: performer-facilitated touch enhances presence and embodiment in immersive performance
Despite being an embodied medium, virtual reality (VR) prioritizes vision and sound over the other senses. While touch has been demonstrated to foster a sense of presence and embodiment, most haptic research in VR focuses on uncanny vibration motors or limited experiences of touch with simple props. Meanwhile, immersive performances such as Eve 3.0 incorporate performer-facilitated touch in novel ways to evoke a complete and social experience of human touch in VR. In response, we conducted a mixed-methods study to investigate the experience of performer-facilitated touch in a 360° video segment from the immersive performance Eve 3.0. Using a 3 × 2 factorial design, we compared touch from a diary prop and performer in festival and laboratory settings. We found that performer-facilitated touch increased realistic behaviours and questionnaire measures of social presence, embodiment, and tactile realism. The setting also had a significant effect with festival participants demonstrating significantly more behaviours indicating presence, particularly in the no-touch condition. Participant descriptions reveal that in addition to touch, a rich narrative and vivid visuals of social interaction were just as important in immersing participants in the experience and making them feel present. We find that participant experiences are a co-creation situated at the intersection of artefact and context that require a willing suspension of disbelief. The authentic setting and performance artefact afforded a deep understanding of the rich and complex experience of human touch in immersive performance.
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