I. G. Prahmana, Kristina Annatasia Br Sitepu, Selfira
{"title":"利用支持向量机算法分析社交媒体 Instagram 上的情感,从而实现 Metaverse Games Saindbox Aplha 2","authors":"I. G. Prahmana, Kristina Annatasia Br Sitepu, Selfira","doi":"10.59934/jaiea.v3i2.230","DOIUrl":null,"url":null,"abstract":"Metaverse is part from development technology in the metaverse SandBox Alpha 2 Game world taking place worldwide , games in the virtual world like real very possible thing done . metaverse now Already in progress for can be implemented most affected technology to opinion from particular society _ enthusiasts game metaverse saydbox alpha 2. where game can create her world alone and various game For look for missions and coins can make money to sell _ in metaverse sandbox alpha. since emergence exists game that has been appeared on facebook that has been replaced be meta, create attention world public increasingly highlight technology this , someone _ welcome game the with good and some have _ worries to development technology the . So study This will dig analysis sentiment public Indonesia against development and use metaverse technology uses method algorithm Algorithm Support Vector Machine. analysis sentiment that will done on social media Facebook. Programming language used _ is Language Jupyter Notebook Python. Study This get results opinion public Indonesia to metaverse technology that shows behave neutral , negative and positive .","PeriodicalId":320979,"journal":{"name":"Journal of Artificial Intelligence and Engineering Applications (JAIEA)","volume":"62 14","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis Sentiment On Social Media Instagram Towards Metaverse Games Saindbox Aplha 2 With Support Vector Machine Algorithm\",\"authors\":\"I. G. Prahmana, Kristina Annatasia Br Sitepu, Selfira\",\"doi\":\"10.59934/jaiea.v3i2.230\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Metaverse is part from development technology in the metaverse SandBox Alpha 2 Game world taking place worldwide , games in the virtual world like real very possible thing done . metaverse now Already in progress for can be implemented most affected technology to opinion from particular society _ enthusiasts game metaverse saydbox alpha 2. where game can create her world alone and various game For look for missions and coins can make money to sell _ in metaverse sandbox alpha. since emergence exists game that has been appeared on facebook that has been replaced be meta, create attention world public increasingly highlight technology this , someone _ welcome game the with good and some have _ worries to development technology the . So study This will dig analysis sentiment public Indonesia against development and use metaverse technology uses method algorithm Algorithm Support Vector Machine. analysis sentiment that will done on social media Facebook. Programming language used _ is Language Jupyter Notebook Python. Study This get results opinion public Indonesia to metaverse technology that shows behave neutral , negative and positive .\",\"PeriodicalId\":320979,\"journal\":{\"name\":\"Journal of Artificial Intelligence and Engineering Applications (JAIEA)\",\"volume\":\"62 14\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Artificial Intelligence and Engineering Applications (JAIEA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.59934/jaiea.v3i2.230\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Artificial Intelligence and Engineering Applications (JAIEA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59934/jaiea.v3i2.230","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis Sentiment On Social Media Instagram Towards Metaverse Games Saindbox Aplha 2 With Support Vector Machine Algorithm
Metaverse is part from development technology in the metaverse SandBox Alpha 2 Game world taking place worldwide , games in the virtual world like real very possible thing done . metaverse now Already in progress for can be implemented most affected technology to opinion from particular society _ enthusiasts game metaverse saydbox alpha 2. where game can create her world alone and various game For look for missions and coins can make money to sell _ in metaverse sandbox alpha. since emergence exists game that has been appeared on facebook that has been replaced be meta, create attention world public increasingly highlight technology this , someone _ welcome game the with good and some have _ worries to development technology the . So study This will dig analysis sentiment public Indonesia against development and use metaverse technology uses method algorithm Algorithm Support Vector Machine. analysis sentiment that will done on social media Facebook. Programming language used _ is Language Jupyter Notebook Python. Study This get results opinion public Indonesia to metaverse technology that shows behave neutral , negative and positive .