利用支持向量机算法分析社交媒体 Instagram 上的情感,从而实现 Metaverse Games Saindbox Aplha 2

I. G. Prahmana, Kristina Annatasia Br Sitepu, Selfira
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引用次数: 0

摘要

在这里,游戏可以单独创建她的世界和各种游戏 对于寻找任务和硬币可以赚钱卖_ 在 metaverse 沙盒 alpha 中。自出现以来存在的游戏,已出现在 Facebook 上,已被替换为元,创建关注世界公众日益凸显技术这一点,有人_欢迎游戏与良好的和一些有_担心发展技术的。 因此,研究这将挖掘分析情绪公众印度尼西亚反对发展和使用元宇宙技术使用的方法算法算法支持向量机。分析情绪,将在社交媒体 Facebook 上完成。使用的编程语言 _ 是语言 Jupyter 笔记本 Python。研究结果显示,印度尼西亚公众对元数据技术的意见表现为中性、负面和积极。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis Sentiment On Social Media Instagram Towards Metaverse Games Saindbox Aplha 2 With Support Vector Machine Algorithm
Metaverse is part from development technology in the metaverse SandBox Alpha 2 Game world taking place worldwide , games in the virtual world like real very possible thing done . metaverse now Already in progress for can be implemented most affected technology to opinion from particular society _ enthusiasts game metaverse saydbox alpha 2. where game can create her world alone and various game For look for missions and coins can make money to sell _ in metaverse sandbox alpha. since emergence exists game that has been appeared on facebook that has been replaced be meta, create attention world public increasingly highlight technology this , someone _ welcome game the with good and some have _ worries to development technology the . So study This will dig analysis sentiment public Indonesia against development and use metaverse technology uses method algorithm Algorithm Support Vector Machine. analysis sentiment that will done on social media Facebook. Programming language used _  is  Language  Jupyter Notebook Python. Study This get results opinion  public  Indonesia  to  metaverse technology that shows  behave neutral , negative and positive .
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