用于全髋关节置换术的混合现实应用程序

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
M.-Carmen Juan, Cora Hidaldo, Damian Mifsut
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引用次数: 0

摘要

全髋关节置换术(或称全髋关节置换术)是目前治疗晚期髋关节病的手术方案,目的是为患者提供活动能力并缓解疼痛。为此,可利用从患者身上获取的术前图像规划手术,还可在干预过程中使用导航系统。机器人也被用于辅助干预。在这项工作中,我们为全髋关节置换术提出了一种新的混合现实应用。外科医生只需佩戴 HoloLens 2。该应用不需要获取患者的术前或术中图像,并使用手部交互。交互自然而直观。该应用程序可帮助外科医生将虚拟髋臼杯放到患者的髋臼上,并确定其直径。同样,还可定义钻孔和植入物放置指南,确定外展和内翻角度。外科医生在任何时候都能直接看到手术区域。为了进行验证,我们将该应用程序在 20 次髋臼杯植入中提供的外展和内翻角度值与实际值(地面真实值)进行了比较。结果显示,内收角度误差的平均值(标准偏差)为 0.375(0.483)度,外展角度误差为 0.1(0.308)度,最大误差为 1 度。此外,还在一具尸体上进行了研究,外科医生在研究中验证了该应用适合应用于常规临床实践,有助于全髋关节假体植入的指导过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A mixed reality application for total hip arthroplasty

A mixed reality application for total hip arthroplasty

Total hip arthroplasty (or total hip replacement) is the current surgical solution for the treatment of advanced coxarthrosis, with the objective of providing mobility and pain relief to patients. For this purpose, surgery can be planned using preoperative images acquired from the patient and navigation systems can also be used during the intervention. Robots have also been used to assist in interventions. In this work, we propose a new mixed reality application for total hip arthroplasty. The surgeon only has to wear HoloLens 2. The application does not require acquiring preoperative or intraoperative images of the patient and uses hand interaction. Interaction is natural and intuitive. The application helps the surgeon place a virtual acetabular cup onto the patient's acetabulum as well as define its diameter. Similarly, a guide for drilling and implant placement is defined, establishing the abduction and anteversion angles. The surgeon has a direct view of the operating field at all times. For validation, the values of the abduction and anteversion angles offered by the application in 20 acetabular cup placements have been compared with real values (ground-truth). From the results, the mean (standard deviation) is 0.375 (0.483) degrees for the error in the anteversion angle and 0.1 (0.308) degrees for the abduction angle, with maximum discrepancies of 1 degree. A study was also carried out on a cadaver, in which a surgeon verified that the application is suitable to be transferred to routine clinical practice, helping in the guidance process for the implantation of a total hip prosthesis.

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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
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