Dixon Prem Daniel Rajendran, Rangaraja P. Sundarraj
{"title":"利用行动设计研究为网络安全流程设计基于游戏的学习工件","authors":"Dixon Prem Daniel Rajendran, Rangaraja P. Sundarraj","doi":"10.1007/s12599-024-00852-z","DOIUrl":null,"url":null,"abstract":"<p>Cybersecurity threats faced by organizations are growing in volume and sophistication, with human issues being a significant reason underlying these threats. Organizations report the need for skills development to face these challenges. This need is addressed in this study by developing game-based learning (GBL) artefacts for process-related cybersecurity issues. The artefacts are developed using ADR (Action Design Research). These artefacts employ procedures prescribed by NIST (National Institute of Standards and Technology) and CCMP (Cyber Crisis Management Plan) to teach users cybersecurity concepts such as cyber crisis management, malware incident forensics, incident handling and password management. The paper details the artefacts and design process, highlights the implications for practitioners and academicians in GBL, and also describes a nascent theory for Design Science Research (DSR).</p>","PeriodicalId":55296,"journal":{"name":"Business & Information Systems Engineering","volume":"51 1","pages":""},"PeriodicalIF":7.9000,"publicationDate":"2024-02-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing Game-based Learning Artefacts for Cybersecurity Processes Using Action Design Research\",\"authors\":\"Dixon Prem Daniel Rajendran, Rangaraja P. Sundarraj\",\"doi\":\"10.1007/s12599-024-00852-z\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Cybersecurity threats faced by organizations are growing in volume and sophistication, with human issues being a significant reason underlying these threats. Organizations report the need for skills development to face these challenges. This need is addressed in this study by developing game-based learning (GBL) artefacts for process-related cybersecurity issues. The artefacts are developed using ADR (Action Design Research). These artefacts employ procedures prescribed by NIST (National Institute of Standards and Technology) and CCMP (Cyber Crisis Management Plan) to teach users cybersecurity concepts such as cyber crisis management, malware incident forensics, incident handling and password management. The paper details the artefacts and design process, highlights the implications for practitioners and academicians in GBL, and also describes a nascent theory for Design Science Research (DSR).</p>\",\"PeriodicalId\":55296,\"journal\":{\"name\":\"Business & Information Systems Engineering\",\"volume\":\"51 1\",\"pages\":\"\"},\"PeriodicalIF\":7.9000,\"publicationDate\":\"2024-02-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Business & Information Systems Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1007/s12599-024-00852-z\",\"RegionNum\":3,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Business & Information Systems Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s12599-024-00852-z","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Designing Game-based Learning Artefacts for Cybersecurity Processes Using Action Design Research
Cybersecurity threats faced by organizations are growing in volume and sophistication, with human issues being a significant reason underlying these threats. Organizations report the need for skills development to face these challenges. This need is addressed in this study by developing game-based learning (GBL) artefacts for process-related cybersecurity issues. The artefacts are developed using ADR (Action Design Research). These artefacts employ procedures prescribed by NIST (National Institute of Standards and Technology) and CCMP (Cyber Crisis Management Plan) to teach users cybersecurity concepts such as cyber crisis management, malware incident forensics, incident handling and password management. The paper details the artefacts and design process, highlights the implications for practitioners and academicians in GBL, and also describes a nascent theory for Design Science Research (DSR).
期刊介绍:
BISE (Business & Information Systems Engineering) is an international scholarly journal that undergoes double-blind peer review. It publishes scientific research on the effective and efficient design and utilization of information systems by individuals, groups, enterprises, and society to enhance social welfare. Information systems are viewed as socio-technical systems involving tasks, people, and technology. Research in the journal addresses issues in the analysis, design, implementation, and management of information systems.