数字教育游戏 "O Jardim do Ferro":预防儿童缺铁性贫血的工具。

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Rejane Bermudes Costa Beber, Nicholas Doviggi Meyer, Gabriel Rodrigues Felipetto, Marianne Machado, Margarida Reis Santos, Camila Lehnhart Vargas, Franceliane Jobim Benedetti
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引用次数: 0

摘要

目的为学龄前儿童制作并评估一款预防缺铁和缺铁性贫血的数字教育游戏(DEG)。方法:数字教育游戏软件是由一个多学科团队根据钱德勒的方法,使用 Unity 引擎开发的。该游戏是安卓系统的 2D 平台游戏,分为三个不同阶段。为父母/照顾者开发了有关铁吸收和贫血的测验。专家对测验内容进行了评估。对游戏的评估是通过在学校对 4 至 6 岁儿童进行的问卷调查进行的。结果:游戏的制作需要编程、团队策划、美术和配乐。该游戏已在国家工业产权局注册。14 位专家对测验进行了评估,所有问题的同意率均超过 80%。32 名平均年龄为 5.0±0.7 岁的儿童回答了调查问卷,70% 的儿童对游戏给予了积极评价。因此,软件的可接受性得到了大多数玩家的青睐。结论O Jardim do Ferro "软件从构思到评估,都证明是一个很有前途的工具,有助于开展食品和营养教育活动,为构建富含铁的食品知识提供了机会,从而预防儿童缺铁和缺铁性贫血。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Educational Game "O Jardim do Ferro": A Tool for the Prevention of Iron Deficiency Anemia in Childhood.

Objective: To create and evaluate a digital educational game (DEG) for preschool children for the prevention of iron deficiency and iron deficiency anemia. Methodology: The DEG software was developed by a multidisciplinary team, according to Chandler's methodology, in Engine Unity. The game is a 2D platformer, for Android, with three different phases. A quiz was developed for parents/caregivers about iron absorption and anemia. The quiz content was evaluated by experts. The evaluation of the game was carried out through a questionnaire applied in the school for children from 4 to 6 years of age. Results: For the construction of the game, programming, team planning, art, and soundtrack were necessary. The game was registered at the National Institute of Industrial Property. The quiz was evaluated by 14 experts and all questions had more than 80% agreement. The questionnaire was answered by 32 children with a mean age of 5.0 ± 0.7 years, and ∼70% evaluated the game positively. Thus, the acceptability of the software was favored by most players. Conclusion: The "O Jardim do Ferro" software, from its conception to evaluation, proved to be a promising tool to contribute to food and nutrition education actions, providing opportunities for the construction of knowledge about iron-rich foods for the prevention of iron deficiency and iron deficiency anemia in childhood.

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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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