利用 3D 地图探索快速随机树技术开发固定翼无人飞行器模型

Omar I. Dallal Bashi, Husamuldeen K. Hameed, Yasir Mahmood Al Kubaisi, Ahmad H. Sabry
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引用次数: 0

摘要

虽然运动规划算法考虑的是地图上已知的障碍物,但当途中出现未知障碍物时,可以使用避障算法来接管并向无人飞行器(UAV)发送指令。快速随机树(RRT)算法用于规划四旋翼或固定翼无人飞行器的路径。这项研究利用三维地图探索 RRT 技术,为固定翼无人机开发了一个模型。第一步是从无人机城市中存储的地图数据中获取三维占位图,以提供带有一些预生成障碍物的地图。这项工作的贡献在于将 RRT 规划用于三维状态空间,其中连接两个连续状态的运动段或运动基元应在三维空间中定义,同时满足无人机的运动约束。模拟包括设置三维地图、提供起始和目的地姿势、使用 RRT 和三维杜宾斯运动基元规划路径、平滑获取的轨迹以及模拟无人机飞行。结果表明,平滑生成的航点在一般情况下能显著改善跟踪效果,路径更短。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing a model for unmanned aerial vehicle with fixed-wing using 3D-map exploring rapidly random tree technique
While the motion planning algorithms consider the obstacles that were known in the map, it is possible to use obstacle avoidance algorithms to take over and send commands to theunmanned aerial vehicle (UAV), when there is an unknown obstacle on the way. The rapidly random tree (RRT) algorithm is used to plan paths for a quad-copter or a fixed-wing UAV. This work develops a model for UAV with fixed-wing using a 3D map exploring the RRT technique. The first step is to obtain a 3D occupancy map from the map data stored in the UAV city to provide a map with some pre-generated obstacles. The contribution of this work is to use RRT planning for 3D state space, where the motion segment or motion primitive connecting the two consecutive states should be defined in a 3D space while satisfying the motion constraints of a UAV. The simulation includes setting up a 3D map, providing the starting and destination pose, planning a way using RRT and 3D Dubins moving primitives, smoothing the acquired trajectory, and simulating the UAV flight. The results obtained demonstrate that the smoothed-generated waypoints significantly improved tracking in general with shorter paths.
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