具有时空一致性的运动启发实时服装合成

IF 1.2 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
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引用次数: 0

摘要

摘要 根据人体运动合成服装动态是计算机制图中的一项重要技术。基于物理的仿真依赖于精确的布料动力学规律模型,而该模型耗时长、难以实现且控制复杂。现有的数据驱动方法要么缺乏时间一致性,要么无法处理与身体拓扑结构不同的服装。在本文中,我们提出了一种受运动启发的实时服装合成工作流程,可实现对服装形状的高级控制。给定一系列身体运动,我们的工作流程就能生成具有空间和时间一致性的相应服装动态。为此,我们开发了基于变压器的服装合成网络,以学习从身体运动到服装动态的映射。我们采用帧级关注来捕捉服装和身体运动之间的依赖关系。此外,还进一步采用后处理程序来执行穿透去除和自动贴图。然后,生成无碰撞且时间上一致的服装纹理动画。我们从不同方面对我们提出的工作流程进行了定量和定性评估。广泛的实验证明,我们的网络能够提供保留了基于物理模拟的褶皱的服装动态效果,同时运行速度提高了 1000 倍。此外,与其他方法相比,我们的工作流程实现了卓越的合成性能。为了激励在这一方向上的进一步研究,我们的代码即将公开发布。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Motion-Inspired Real-Time Garment Synthesis with Temporal-Consistency

Abstract

Synthesizing garment dynamics according to body motions is a vital technique in computer graphics. Physics-based simulation depends on an accurate model of the law of kinetics of cloth, which is time-consuming, hard to implement, and complex to control. Existing data-driven approaches either lack temporal consistency, or fail to handle garments that are different from body topology. In this paper, we present a motion-inspired real-time garment synthesis workflow that enables high-level control of garment shape. Given a sequence of body motions, our workflow is able to generate corresponding garment dynamics with both spatial and temporal coherence. To that end, we develop a transformerbased garment synthesis network to learn the mapping from body motions to garment dynamics. Frame-level attention is employed to capture the dependency of garments and body motions. Moreover, a post-processing procedure is further taken to perform penetration removal and auto-texturing. Then, textured clothing animation that is collision-free and temporally-consistent is generated. We quantitatively and qualitatively evaluated our proposed workflow from different aspects. Extensive experiments demonstrate that our network is able to deliver clothing dynamics which retain the wrinkles from the physics-based simulation, while running 1 000 times faster. Besides, our workflow achieved superior synthesis performance compared with alternative approaches. To stimulate further research in this direction, our code will be publicly available soon.

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来源期刊
Journal of Computer Science and Technology
Journal of Computer Science and Technology 工程技术-计算机:软件工程
CiteScore
4.00
自引率
0.00%
发文量
2255
审稿时长
9.8 months
期刊介绍: Journal of Computer Science and Technology (JCST), the first English language journal in the computer field published in China, is an international forum for scientists and engineers involved in all aspects of computer science and technology to publish high quality and refereed papers. Papers reporting original research and innovative applications from all parts of the world are welcome. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. While the journal emphasizes the publication of previously unpublished materials, selected conference papers with exceptional merit that require wider exposure are, at the discretion of the editors, also published, provided they meet the journal''s peer review standards. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends. Topics covered by Journal of Computer Science and Technology include but are not limited to: -Computer Architecture and Systems -Artificial Intelligence and Pattern Recognition -Computer Networks and Distributed Computing -Computer Graphics and Multimedia -Software Systems -Data Management and Data Mining -Theory and Algorithms -Emerging Areas
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