基于数字游戏的语言学习促进词汇发展

IF 4.1 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Mahjabin Chowdhury , L.Quentin Dixon , Li-Jen Kuo , Jonan Phillip Donaldson , Zohreh Eslami , Radhika Viruru , Wen Luo
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引用次数: 0

摘要

目前的文献表明,基于数字游戏的语言学习令人印象深刻的优势之一是其创造引人入胜的词汇学习体验的潜力。然而,这些文献主要采用的是游戏玩法,而不是游戏制作方法。本研究借鉴了建构主义、动机、双重编码和建构主义理论,考察了小学英语学习者在基于游戏的学习环境中的词汇学习体验,并调查了他们根据自己对不同非虚构文本的理解构建自己的游戏的经历。这项混合方法案例研究采用了新颖的网络分析方法来考察学生的学习情况,研究学习者各方面经验之间的关系,并评估该项目优缺点。研究结果表明,包括生成性、代理、修补、内在动机和情境化学习在内的一系列理论原则之间复杂的相互依存关系,带来了愉快而强大的语言学习体验。未来基于数字游戏的语言学习的设计原则包括:优化视觉效果、花更多时间培养技术技能、增强学习者的能动性,以及更加注重生成性和快乐的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital game-based language learning for vocabulary development

Current literature suggests that one of the impressive benefits of digital game-based language learning is its potential to create engaging vocabulary learning experiences. However, this literature is dominated by game-play approaches, rather than game-making approaches. Drawing upon constructivist, motivation, dual-coding, and constructionist theories, this study examined elementary English language learners’ vocabulary learning experiences in a game-based learning context and investigated their experience as they built their own games based on their understanding of different non-fiction texts. This mixed-methods case study involved novel use of network analysis to examine student learning, investigate the relationships between various aspects of learner experiences, and evaluate the strengths and weaknesses of the program. Findings indicated that a complex set of interdependencies between enactments of theoretical principles including generativity, agency, tinkering, intrinsic motivation, and contextualized learning lead to enjoyment and powerful language learning experiences. Design principles for future digital game-based language learning include optimizing visual aspects, spending more time on technical skill development, increasing learner agency, and focusing more on generative and joyful learning experiences.

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