可视化遗产:利用三维沉浸式技术为 HS2 进行创新、记录和传播丰富的叙事内容

Q2 Arts and Humanities
Thomas Sparrow, Kate Bain, Mike Kimber, Andrew S. Wilson
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引用次数: 0

摘要

布拉德福德大学已经建立了广泛的技能组合和能力,作为可视化遗产,这些技能组合和能力是围绕人类生物考古学三维成像专业知识以及考古遗址、景观、遗产结构和相关文物的背景理解而建立的。本文探讨了这些技术在 HS2 工程中的应用,以及这些技术在分析、公众参与和遗产传承方面的潜力。本文的主要内容包括罗伯特-斯蒂芬森(Robert Stephenson)在伯明翰寇松街(Curzon Street)设计的世界上第一个铁路圆屋顶的三维数字文档,以及有助于讲述其发现和暴露故事的沉浸式内容。我们讨论的三维建模有助于将其与原始建筑图纸和更广泛的叙事联系起来,以了解该建筑在使用期间的设计变化。我们还介绍了该建筑在历史环境中与主楼--伦敦和伯明翰铁路的原 Curzon 街终点站、Eagle and Tun 公馆和原 Park 街公墓--相对应的位置。随着 HS2 开始进入后发掘阶段,我们还讨论了艺术与人文研究理事会最近对 "人类生物考古学和数字收藏能力 "的投资所带来的潜力,这是在我们开创性的 "数字化疾病 "物体三维工作的基础上,为高通量数字捕捉带来的潜力。这将简化关键人类生物考古学范例的高保真三维采集,因为这些范例是遗产资产,否则将失去未来研究的机会,因为它们注定要被重新安葬。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualising Heritage: using 3D immersive technologies to innovate, document and communicate rich narratives for HS2
The University of Bradford has established wide-ranging skillsets and capabilities as Visualising Heritage that have been built around expertise with 3D imaging for human bioarchaeology and for contextual understanding of archaeological sites, landscapes, heritage structures and associated artefacts. This paper reflects upon how these have been put to use during enabling works for HS2 and also the potential of this work for analysis, public engagement and legacy. The main focus of this paper covers 3D digital documentation of the world's first railway roundhouse designed by Robert Stephenson at Birmingham Curzon Street, together with immersive content that helps to tell the story of its discovery and exposure. We discuss 3D modelling that helps to link both to the original architectural drawings and to the broader narratives for understanding changes to the design of the building during its working life. We also contextualise its place within the historic environment relative to the Principal Building – the original Curzon Street terminus for the London and Birmingham Railway, the Eagle and Tun public house and the former Park Street Cemetery. As HS2 embarks upon the post-excavation phase, we also discuss the potential that recent investment from the Arts and Humanities Research Council in 'Capabilities for Human Bioarchaeology and Digital Collections' offers, building upon our pioneering 3D work at the object scale with 'Digitised Diseases', to bring within reach the potential for high throughput digital capture. This streamlines high fidelity 3D capture for key human bioarchaeology exemplars as legacy assets that would otherwise be lost to future study as they are destined for reburial.
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来源期刊
Internet Archaeology
Internet Archaeology Arts and Humanities-Archeology (arts and humanities)
CiteScore
1.10
自引率
0.00%
发文量
9
审稿时长
16 weeks
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