南太平洋的动物基于虚拟现实的中学生英语学习材料

M. Santosa, Dewa Ayu, Ogik Vira, Juspita Banjar
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引用次数: 0

摘要

虚拟现实技术(VR)为学习者提供了机会,让他们可以参观因学校和家庭的限制而无法亲眼目睹和亲手操作的各种场所或物体,从而提高了学习的真实性。通过初步观察和访谈,我们了解了教师们对印尼北巴厘岛公立和私立学校使用之前发布的 "Animals of Nusantara"(AoN)VR 应用程序的看法。经过几次试用,他们承认对该应用程序有了一定程度的了解。尽管获得了积极的学习支持,但教师们也面临着在元宇宙时代的英语教学中实施这一真实学习媒体的问题。在这种情况下,我们编写了《VR 英语学习手册》,以满足教师对真实媒体的充分信息、AoN VR 应用程序的使用教程和有意义的学习活动创意的需求。研究设计采用了 ADDIE 模型。使用的工具包括访谈指南、核对表和专家判断评估表。对收集到的所有数据进行了定性和定量分析。研究发现,这本手册是协助教师进行中学英语教学的绝佳媒体,这意味着该书可以成为元数据时代英语教学的一种潜在学习资源。建议教师利用这本手册在课堂项目中实施真实学习,同时深入研究 VR 应用提供的有趣信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animals of Nusantara: Virtual Reality-Based English Learning Materials for Secondary Studen
Virtual Reality (VR) has come to a point for more authentic learning as it provides opportunities for learners to visit various places or objects they cannot physically see and do because of school and home boundaries. A preliminary observation and interview were conducted to disclose the teachers’ views on the use of the previously released Animals of Nusantara (AoN) VR application implemented in public and private schools in North Bali, Indonesia. They admitted to be somewhat familiar with the application after several trial attempts. Despite the positive learning supports, the teachers also faced problems in implementing this authentic learning media in the English instruction in the metaverse era. This situation led to the development of VR for English Learning handbook to fulfill teachers’ queries on adequate information about authentic media, tutorials on using AoN VR application, and meaningful learning activity ideas. ADDIE model was employed as the research design. Instruments used include an interview guide, a checklist, and expert judgments’ evaluation sheet. All gathered data were analyzed qualitatively and quantitatively. It was found that this handbook is as excellent media to assist teachers in teaching English in secondary school level, meaning that the book can be one potential learning resource for English instruction in the metaverse era. It is suggested that the teachers to utilize this handbook to implement authentic learning in the class projects while delving into interesting information provided by the VR application.
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