通过汇报推进高等教育中的游戏式学习:社会建构主义理论

Jie Zhang, Zijing Hu
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引用次数: 0

摘要

基于游戏的学习在全球范围内受到越来越多的关注。它是一种有效的教学方法,可以促进学生的参与,提高学习效果。然而,文献显示,许多学生只保留了学术游戏的乐趣,因此有必要加强游戏式学习。本研究旨在探讨南非一所指定高等教育机构的学生对将汇报融入游戏式学习的体验。本研究以社会建构主义理论为理论视角。作者采用了解释学范式下的单一案例定性研究设计。采用了有目的的抽样策略。本研究共招募了六名参与者。采用主题分析法对数据进行了归纳分析。研究结果显示,参与者对游戏式学习中的汇报工作持积极的看法和态度。他们认为游戏式学习极大地促进了他们的学习。在游戏式学习中进行汇报有助于他们发现自己的长处和短处。此外,在游戏式学习中进行汇报还能加强协作和团队精神。这项研究还强调,有必要确保事先对汇报进行周密的规划,而且指导教师应具备进行汇报的能力。本研究认为,汇报是推进游戏式学习的有效方法。应在国家和国际层面采用不同的研究方法开展进一步的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advancing game-based learning in higher education through debriefing: Social constructivism theory
Game-based learning has gained increasing attention globally. It is an effective pedagogical approach to promote students’ engagement and improve learning outcomes. However, the literature reveals there is a need to strengthen game-based learning, as many students retain only fun of academic games. This study aimed to explore students’ experiences on the integration of debriefing in game-based learning at an identified higher education institution in South Africa. The social constructivism theory was utilised as a theoretical lens in this study. The authors employed a qualitative single case study design within an interpretivist paradigm. A purposive sampling strategy was adopted. Six participants were recruited for this study. Data were analysed inductively using thematic analysis. The findings of this study revealed that participants shared positive views and attitudes towards debriefing in game-based learning. They believed game-based learning significantly promoted their studies. The implementation of debriefing in game-based learning assisted them to identify their strengths and weaknesses. Furthermore, the utilisation of debriefing in game-based learning enhanced collaborations and teamwork. This study also highlighted that there was a need to ensure that debriefing was well planned in advance, and that instructors should be competent to conduct debriefing sessions. This study concluded that debriefing is an effective method to advance game-based learning. Further research should be conducted at national and international levels with different research approaches.
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来源期刊
自引率
0.00%
发文量
41
审稿时长
4 weeks
期刊介绍: Journal for the Education of Gifted Young Scientists (JEGYS) ISSN: 2149-360X covers issues such as science education, differentiated instruction in mathematics, science and social sciences for gifted students, education and training of the young scientist, giftedness, gifted education, scientific creativity, educational policy on science and math education for gifted students, teaching of the history and philosophy of science, STEM education for gifted, teaching techniques and activities in the education of the gifted young scientist, is a scientific and academic journal. JEGYS aims to be a scientific media sharing scientific research, practices, theories and ideas about gifted education and education of the gifted young scientists. STEM education for gifted, teaching techniques and activities in the education of the gifted young scientist, is a scientific and academic journal. JEGYS aims to be a scientific media sharing scientific research, practices, theories and ideas about gifted education and education of the gifted young scientists.
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