{"title":"开发基于游戏式学习的电子学习材料,并辅以绘图材料的实时工作表","authors":"Dynda Prista, Sumarmi Sumarmi, Tuti Mutia, Sugeng Utaya, Andi Irwan Bernadi","doi":"10.17977/um063v3i12p1380-1395","DOIUrl":null,"url":null,"abstract":"Education plays a crucial role in creating the next generation of the nation who possess quality skills and thinking and can change the world for the better. In the development of education in Indonesia in 2023, schools have adopted the 'merdeka' curriculum in their learning processes. In the era of globalization, the implementation of the 'merdeka' curriculum involves the use of technology or digital means. Concerning the outlined issues, a researcher is interested in conducting a study on the development of teaching materials, specifically an E-LKPD (Electronic Learning and Teaching Materials) based on Game-Based Learning for mapping subjects. The developmental research aims to create the E-LKPD, measure its practicality, and assess the effectiveness of student learning outcomes. The developmental model applied in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). This developmental research employs both quantitative and qualitative data. For data collection techniques, the researcher uses surveys, interviews, and documentation, applying percentage techniques. The testing of the teaching material product will be carried out at Panjura Malang High School, Class X IPS. Based on evaluations from expert design validators, content expert validators, student responses, teacher responses, and the effectiveness test of student learning outcomes, it is concluded that the Game-Based Learning-based E-LKPD, aided by Live Worksheets, is highly suitable and appropriate for implementation in geography education for Class X IPS, especially for the topic of mapping. \nPendidikan memiliki peran krusial dalam menciptakan penerus bangsa yang memiliki kemampuan dan pemikiran berkualitas serta bisa mengubah dunia menjadi lebih baik. Perkembangan pendidikan di Indonesia tahun 2023 sekolah sudah menggunakan kurikulum merdeka dalam proses pembelajarannya. Pada era globalisasi, pengimplementasian kurikulum merdeka menggunakan bantuan teknologi atau secara digital. Terkait dengan isu yang telah diuraikan, peneliti tertarik untuk melakukan studi pengembangan bahan ajar E-LKPD berbasis Game-Based Learning pada materi pemetaan. Penelitian pengembangan bertujuan untuk mengembangkan E-LKPD, mengukur tingkat kepraktisan, dan mengukur tingkat keefektifan hasil belajar siswa. Model pengembangan yang diterapkan pada penelitian yakni ADDIE (analisis, desain, pengembangan, implementasi, dan evaluasi). Penelitian pengembangan ini menggunakan data kuantitatif dan kualitatif. Pada teknik pengumpulan data, peneliti memakai teknik angket, wawancara, dan dokumentasi dengan menerapkan teknik persentase. Uji coba produk bahan ajar akan dilakukan di SMA Panjura Malang kelas X IPS. Berdasarkan evaluasi dari validator ahli desain, validator ahli materi, respon siswa, respon guru, dan uji keefektifan hasil belajar siswa, disimpulkan bahwa E-LKPD berbasis Game-Based Learning berbantuan Live Worksheets sangat cocok dan layak untuk diimplementasikan dalam pembelajaran geografi pada kelas X IPS, terutama pada topik pemetaan.","PeriodicalId":507896,"journal":{"name":"Jurnal Integrasi dan Harmoni Inovatif Ilmu-Ilmu Sosial","volume":"109 13","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan e-LKPD berbasis game-based learning berbantuan live worksheets pada materi pemetaan\",\"authors\":\"Dynda Prista, Sumarmi Sumarmi, Tuti Mutia, Sugeng Utaya, Andi Irwan Bernadi\",\"doi\":\"10.17977/um063v3i12p1380-1395\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Education plays a crucial role in creating the next generation of the nation who possess quality skills and thinking and can change the world for the better. In the development of education in Indonesia in 2023, schools have adopted the 'merdeka' curriculum in their learning processes. In the era of globalization, the implementation of the 'merdeka' curriculum involves the use of technology or digital means. Concerning the outlined issues, a researcher is interested in conducting a study on the development of teaching materials, specifically an E-LKPD (Electronic Learning and Teaching Materials) based on Game-Based Learning for mapping subjects. The developmental research aims to create the E-LKPD, measure its practicality, and assess the effectiveness of student learning outcomes. The developmental model applied in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). This developmental research employs both quantitative and qualitative data. For data collection techniques, the researcher uses surveys, interviews, and documentation, applying percentage techniques. The testing of the teaching material product will be carried out at Panjura Malang High School, Class X IPS. Based on evaluations from expert design validators, content expert validators, student responses, teacher responses, and the effectiveness test of student learning outcomes, it is concluded that the Game-Based Learning-based E-LKPD, aided by Live Worksheets, is highly suitable and appropriate for implementation in geography education for Class X IPS, especially for the topic of mapping. \\nPendidikan memiliki peran krusial dalam menciptakan penerus bangsa yang memiliki kemampuan dan pemikiran berkualitas serta bisa mengubah dunia menjadi lebih baik. Perkembangan pendidikan di Indonesia tahun 2023 sekolah sudah menggunakan kurikulum merdeka dalam proses pembelajarannya. Pada era globalisasi, pengimplementasian kurikulum merdeka menggunakan bantuan teknologi atau secara digital. Terkait dengan isu yang telah diuraikan, peneliti tertarik untuk melakukan studi pengembangan bahan ajar E-LKPD berbasis Game-Based Learning pada materi pemetaan. Penelitian pengembangan bertujuan untuk mengembangkan E-LKPD, mengukur tingkat kepraktisan, dan mengukur tingkat keefektifan hasil belajar siswa. Model pengembangan yang diterapkan pada penelitian yakni ADDIE (analisis, desain, pengembangan, implementasi, dan evaluasi). Penelitian pengembangan ini menggunakan data kuantitatif dan kualitatif. Pada teknik pengumpulan data, peneliti memakai teknik angket, wawancara, dan dokumentasi dengan menerapkan teknik persentase. Uji coba produk bahan ajar akan dilakukan di SMA Panjura Malang kelas X IPS. 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引用次数: 0
摘要
教育在培养国家的下一代方面发挥着至关重要的作用,这些下一代拥有高素质的技能和思维,能够更好地改变世界。在 2023 年印度尼西亚的教育发展中,学校在学习过程中采用了 "默迪卡 "课程。在全球化时代,"默迪卡 "课程的实施涉及到技术或数字手段的使用。针对上述问题,一名研究人员有兴趣开展一项关于教材开发的研究,特别是基于游戏式学习的制图学科电子教学材料(E-LKPD)。这项开发性研究旨在创建 E-LKPD,衡量其实用性,并评估学生学习成果的有效性。本研究采用的开发模式是 ADDIE(分析、设计、开发、实施和评估)。这项发展研究采用了定量和定性数据。在数据收集技术方面,研究人员采用了调查、访谈和文档记录,并应用了百分比技术。教材产品的测试将在 Panjura Malang 高中第十班 IPS 进行。根据专家设计验证人、内容专家验证人、学生回答、教师回答和学生学习成果效果测试的评价,得出结论认为,以游戏学习为基础的电子学习材料(E-LKPD),在现场工作表的辅助下,非常适合并适合在第十班 IPS 的地理教育中实施,尤其是地图主题。通过游戏学习可以提高学生的学习兴趣,提高学习效率和学习成绩,还可以帮助学生更好地了解世界。2023 年印尼的教育改革将使学校的教学质量得到提高。在全球一体化时代,学校课程的实施将与数字技术的发展紧密相连。从目前的情况来看,该计划的目标是通过基于游戏的学习方式,在教学材料中开展电子学习和学习伙伴关系研究。该项目旨在推广 E-LKPD,提高学生的学习兴趣,并提高学生的学习能力。ADDIE(分析、设计、实施和评估)是一种可在项目中应用的项目管理模式。其中的项目管理方法可收集到经济和社会数据。在数据收集技术中,可使用数据挖掘技术、数据分析技术和文档技术,以提高技术的持久性。在 SMA Panjura Malang 的 X IPS 项目中,我们的产品被广泛使用。通过对设计验证器、材料验证器、教师反馈、指导教师反馈和教师反馈的评估,我们发现 E-LKPD 基于游戏的学习和现场工作表在 X IPS 地理学习中的实施是可行的。
Pengembangan e-LKPD berbasis game-based learning berbantuan live worksheets pada materi pemetaan
Education plays a crucial role in creating the next generation of the nation who possess quality skills and thinking and can change the world for the better. In the development of education in Indonesia in 2023, schools have adopted the 'merdeka' curriculum in their learning processes. In the era of globalization, the implementation of the 'merdeka' curriculum involves the use of technology or digital means. Concerning the outlined issues, a researcher is interested in conducting a study on the development of teaching materials, specifically an E-LKPD (Electronic Learning and Teaching Materials) based on Game-Based Learning for mapping subjects. The developmental research aims to create the E-LKPD, measure its practicality, and assess the effectiveness of student learning outcomes. The developmental model applied in this research is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). This developmental research employs both quantitative and qualitative data. For data collection techniques, the researcher uses surveys, interviews, and documentation, applying percentage techniques. The testing of the teaching material product will be carried out at Panjura Malang High School, Class X IPS. Based on evaluations from expert design validators, content expert validators, student responses, teacher responses, and the effectiveness test of student learning outcomes, it is concluded that the Game-Based Learning-based E-LKPD, aided by Live Worksheets, is highly suitable and appropriate for implementation in geography education for Class X IPS, especially for the topic of mapping.
Pendidikan memiliki peran krusial dalam menciptakan penerus bangsa yang memiliki kemampuan dan pemikiran berkualitas serta bisa mengubah dunia menjadi lebih baik. Perkembangan pendidikan di Indonesia tahun 2023 sekolah sudah menggunakan kurikulum merdeka dalam proses pembelajarannya. Pada era globalisasi, pengimplementasian kurikulum merdeka menggunakan bantuan teknologi atau secara digital. Terkait dengan isu yang telah diuraikan, peneliti tertarik untuk melakukan studi pengembangan bahan ajar E-LKPD berbasis Game-Based Learning pada materi pemetaan. Penelitian pengembangan bertujuan untuk mengembangkan E-LKPD, mengukur tingkat kepraktisan, dan mengukur tingkat keefektifan hasil belajar siswa. Model pengembangan yang diterapkan pada penelitian yakni ADDIE (analisis, desain, pengembangan, implementasi, dan evaluasi). Penelitian pengembangan ini menggunakan data kuantitatif dan kualitatif. Pada teknik pengumpulan data, peneliti memakai teknik angket, wawancara, dan dokumentasi dengan menerapkan teknik persentase. Uji coba produk bahan ajar akan dilakukan di SMA Panjura Malang kelas X IPS. Berdasarkan evaluasi dari validator ahli desain, validator ahli materi, respon siswa, respon guru, dan uji keefektifan hasil belajar siswa, disimpulkan bahwa E-LKPD berbasis Game-Based Learning berbantuan Live Worksheets sangat cocok dan layak untuk diimplementasikan dalam pembelajaran geografi pada kelas X IPS, terutama pada topik pemetaan.