D. N. Kusumaningrum, Dion Maulana Prasetya, Novin Farid Styo Wibowo
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引用次数: 0
摘要
鉴于 "COVID-19 "后全球发展议程的不断演变,本文深入探讨了公共话语中所描述的创意经济中复原力的概念化。文章采用媒体分析方法,仔细研究了印尼主要媒体 Jawa Pos 在 2020 年至 2021 年期间的言论模式。全面的文献综述和对官方政府报告的研究证实了本文的见解。本研究探讨了大流行病期间主导公众讨论的七大创意产业:游戏、软件应用、电影、视频制作、艺术表演、烹饪艺术和手工艺品。数字平台为游戏、烹饪艺术、手工艺和视频内容等行业注入了活力;此外,当地旅游业的举措在促进烹饪艺术、手工艺和艺术表演等领域的经济振兴方面发挥了重要作用。这项分析有助于进一步研究创意经济的复原力。
Unveiling Creative Economy Resilience in Indonesia amidst the Global Pandemic
In light of the evolving post-COVID-19 global development agenda, this article delves into the conceptualization of resilience within the creative economy as portrayed in public discourse. Using media analysis, the article scrutinizes discourse patterns evident in Jawa Pos, Indonesia’s premier media outlet, from 2020 to 2021. The insights presented are corroborated by a comprehensive literature review and an examination of official government reports. This study examines seven creative industries that dominated public discourse during the pandemic: games, software applications, film, video production, art performance, culinary arts, and crafts. Digital platforms have invigorated sectors such as gaming, culinary arts, crafts, and video content; furthermore, local tourism initiatives have been instrumental in catalysing economic rejuvenation in areas such as the culinary arts, crafts, and art performance. This analysis encourages further studies on the resilience of the creative economy.