挖掘用户与物体交互数据,为智能学习环境中的学生建模

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
J. G. Hernández-Calderón, E. Benítez-Guerrero, J. R. Rojano-Cáceres, Carmen Mezura-Godoy
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引用次数: 0

摘要

摘要 这项工作旨在通过提出一种在教育环境中识别 "任务中 "和 "任务外 "行为的方法,为智能环境的开发做出贡献。该方法通过监测和分析用户在大学智能环境配置中使用有形-无形混合系统进行学术活动时所表现出的用户-对象互动来实现。通过提出一个框架和 Orange 数据挖掘工具,以及神经网络、随机森林、奈夫贝叶斯和树分类模型,对 13 名学生(11 人用于训练,2 人用于测试)的用户-对象交互记录进行了训练和测试,以便从用户-对象交互记录中找出有代表性的行为序列。尽管数据量较小,但效果最好的两个模型是神经网络和 Naive Bayes。虽然需要更多的数据量才能充分进行分类,但这一过程可以对这一过程进行示范,以便日后将其完全纳入智能教育系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Mining User-Object Interaction Data for Student Modeling in Intelligent Learning Environments

Mining User-Object Interaction Data for Student Modeling in Intelligent Learning Environments

Abstract

This work seeks to contribute to the development of intelligent environments by presenting an approach oriented to the identification of On-Task and Off-Task behaviors in educational settings. This is accomplished by monitoring and analyzing the user-object interactions that users manifest while performing academic activities with a tangible-intangible hybrid system in a university intelligent environment configuration. With the proposal of a framework and the Orange Data Mining tool and the Neural Network, Random Forest, Naive Bayes, and Tree classification models, training and testing was carried out with the user-object interaction records of the 13 students (11 for training and two for testing) to identify representative sequences of behavior from user-object interaction records. The two models that had the best results, despite the small number of data, were the Neural Network and Naive Bayes. Although a more significant amount of data is necessary to perform a classification adequately, the process allowed exemplifying this process so that it can later be fully incorporated into an intelligent educational system.

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来源期刊
Programming and Computer Software
Programming and Computer Software 工程技术-计算机:软件工程
CiteScore
1.60
自引率
28.60%
发文量
35
审稿时长
>12 weeks
期刊介绍: Programming and Computer Software is a peer reviewed journal devoted to problems in all areas of computer science: operating systems, compiler technology, software engineering, artificial intelligence, etc.
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