艺术史教师对教育数字游戏的思考:叙事案例研究

Hulya Avci, Susan Pedersen, André Thomas
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引用次数: 0

摘要

本论文基于一个以艺术为基础的大型项目,旨在探讨艺术史教师在采用、实施和使用教育视频游戏 ARTè:Lumiére》是一款探索游戏,旨在以法国印象派的诞生为背景,加强艺术史和艺术鉴赏课程。数据通过半结构式访谈从三位在高校任教的艺术史教师那里收集而来,重点是他们对本科生在游戏过程中的参与和学习体验的反思。结果表明,出现了四个主要的主题,包括自我反思、强化学习、《卢米埃》改变了游戏规则以及克服障碍。关于指导教师的反思和经验,我们认为指导教师在游戏和游戏设计过程中的存在可能会对学生的学习体验产生重大影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reflections of art history instructors on an educational digital game: A narrative case study
The current paper is based on a large art-based project that aims to explore the art history instructors’ practice-based reflections on their adoption, implementation, and use of the educational video game, ARTè: Lumiére, which is an exploration game designed to enhance art history and art appreciation courses in the context of the birth of French Impressionism. The data were gathered from three art history instructors teaching in higher education through semi-structured interviews with a particular focus on reflection on their undergraduate students’ engagement and learning experience during the gameplay. Results indicate that there were four major emergent themes, including self-reflection, reinforcement of learning, Lumiére as a game changer, and overcoming the obstacles. Regarding the instructors’ reflections and experiences, we suggest that instructors’ presence during the gameplay and the game design process might have a significant impact on the students’ learning experience.
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