针对抑郁症患者的虚拟现实角色扮演:用户体验评估

IF 3.6 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES
Steffen Holsteg , Johanna M. Askeridis , Jarek Krajewski , Philip Mildner , Sebastian Freitag , Tobias Müller , Sebastian Schnieder , Annika Gieselmann , André Karger
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引用次数: 0

摘要

背景虚拟现实(VR)已被成功、有效地用于各种疾病的心理治疗。在抑郁症领域,只有少数几种虚拟现实干预措施和方法。虽然简单的社会交往在虚拟现实中已经成功地模拟了几种精神障碍,但还没有应用到抑郁症治疗领域。VR 可用于心理动力学心理治疗,以解决人际冲突模式。我们在德国杜塞尔多夫的一家心理治疗诊所开展了一项临床概念验证研究。研究对象包括八名抑郁症住院患者和四名治疗师。我们通过半结构式访谈和定性内容分析来确定所开发的 VR 干预的用户体验(UX)问题。此外,还考虑了可用性问卷调查和技术使用数据。VR 干预包括两个由治疗师控制的角色扮演场景,旨在通过让患者在典型的问题社交场景中进行互动,支持核心冲突关系主题的工作。通过录制的 VR 角色扮演,可以改变视角进行治疗汇报。治疗师可以选择在多个疗程中使用角色扮演。结果所有治疗师都对每位患者进行了一次 VR 干预疗程。从患者访谈中提取了 26 个用户体验问题,其中一个技术故障和两个与 VR 代理交互过程中的不清晰之处被评为主要问题。从治疗师访谈中提取了 14 个用户体验问题,其中 5 个被评为与对话控制界面或复杂系统设置有关的主要问题。原则上,VR 角色扮演可以很好且安全地融入治疗中。VR 干预显示了在心理治疗中提供人际冲突模式情感体验的前景。此外,还必须创建涉及各种社会问题领域的其他角色扮演情境,并对其与患者核心冲突关系主题的契合度进行评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality roleplays for patients with depression: A user experience evaluation

Background

Virtual reality (VR) has been used successfully and effectively in psychotherapy for a variety of disorders. In the field of depression, there are only a few VR interventions and approaches. Although simple social interactions have been successfully modeled in VR for several mental disorders, there has been no transfer to the field of depression therapy. VR may be employed for psychodynamic psychotherapy to work on interpersonal conflict patterns. In this study, we developed and evaluated a VR intervention for the simulation of roleplay situations in the context of supportive-expressive therapy.

Methods

We conducted a clinical user experience (UX) study at a psychotherapeutic clinic in Düsseldorf, Germany. Eight inpatients with depression and four therapists were included. Semi-structured interviews and qualitative content analysis were used to identify UX issues of the developed VR intervention. Usability questionnaires and technical usage data were also considered. The VR intervention consisted of two therapist-controlled roleplay scenarios designed to support work on the core conflictual relationship theme by allowing patients to interact in typical problematic social situations. Recorded VR roleplays allow for therapeutic debriefing with a change of perspective. Therapists were given the option of using the roleplay in multiple sessions.

Results

All therapists conducted one session per patient with the VR intervention. From the patient interviews, 26 UX issues were extracted, of which one technical malfunction and two unclarities in the interaction with the VR agent were rated as major problems. From the therapist interviews, 14 UX issues were extracted, of which five were rated as major problems related to the interface in the dialog control or the complex system setup.

Conclusion

The main problem was designing a dialog structure that allows both complex conversational flows and a clear control interface. In principle, VR roleplays could be integrated well and safely into therapy. The VR intervention shows promise for providing an emotional experience of interpersonal conflict patterns in the context of psychotherapy. Additionally, other roleplay situations involving various social problem areas must be created and evaluated in terms of the fit to the patients' core conflictual relationship themes.

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来源期刊
CiteScore
6.50
自引率
9.30%
发文量
94
审稿时长
6 weeks
期刊介绍: Official Journal of the European Society for Research on Internet Interventions (ESRII) and the International Society for Research on Internet Interventions (ISRII). The aim of Internet Interventions is to publish scientific, peer-reviewed, high-impact research on Internet interventions and related areas. Internet Interventions welcomes papers on the following subjects: • Intervention studies targeting the promotion of mental health and featuring the Internet and/or technologies using the Internet as an underlying technology, e.g. computers, smartphone devices, tablets, sensors • Implementation and dissemination of Internet interventions • Integration of Internet interventions into existing systems of care • Descriptions of development and deployment infrastructures • Internet intervention methodology and theory papers • Internet-based epidemiology • Descriptions of new Internet-based technologies and experiments with clinical applications • Economics of internet interventions (cost-effectiveness) • Health care policy and Internet interventions • The role of culture in Internet intervention • Internet psychometrics • Ethical issues pertaining to Internet interventions and measurements • Human-computer interaction and usability research with clinical implications • Systematic reviews and meta-analysis on Internet interventions
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