区块链驱动的游戏:连接娱乐与严肃游戏目标

IF 2.6 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Dimitrios Stamatakis, Dimitrios G. Kogias, Pericles Papadopoulos, Panagiotis A. Karkazis, Helen C. Leligou
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引用次数: 0

摘要

新技术的进步和接受程度往往取决于潜在用户的理解和信任程度。区块链技术尽管在各行各业都有广泛应用,但由于人们普遍缺乏了解以及加密货币领域的非法活动事件频发,区块链技术往往受到怀疑。本研究以可再生能源和可持续资源管理为中心,深入探讨了区块链技术在基于区块链的新型纸牌游戏中的应用,旨在揭开区块链技术的神秘面纱。本文介绍了一款利用区块链增强用户互动、所有权和游戏性的严肃游戏,展示了该技术彻底改变游戏行业的潜力。本文分析了该游戏的显著特点,如虚拟资产所有权、透明交易历史、无信任游戏机制、用户驱动内容创建、无燃气交易以及游戏内资产交易和跨平台资产再利用机制。论文讨论了这些功能如何不仅提供了更丰富的游戏体验,而且成为提高可持续能源和资源管理意识的有效工具,从而缩小娱乐和教育之间的差距。该案例研究为区块链如何创造动态、安全和参与性的虚拟环境,改变传统在线游戏的模式提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives
The advancement and acceptance of new technologies often hinges on the level of understanding and trust among potential users. Blockchain technology, despite its broad applications across diverse sectors, is often met with skepticism due to a general lack of understanding and incidents of illicit activities in the cryptocurrency domain. This study aims to demystify blockchain technology by providing an in-depth examination of its application in a novel blockchain-based card game, centered around renewable energy and sustainable resource management. This paper introduces a serious game that uses blockchain to enhance user interaction, ownership, and gameplay, demonstrating the technology’s potential to revolutionize the gaming industry. Notable aspects of the game, such as ownership of virtual assets, transparent transaction histories, trustless game mechanics, user-driven content creation, gasless transactions, and mechanisms for in-game asset trading and cross-platform asset reuse are analyzed. The paper discusses how these features, not only provide a richer gaming experience but also serve as effective tools for raising awareness about sustainable energy and resource management, thereby bridging the gap between entertainment and education. The case study offers valuable insights into how blockchain can create dynamic, secure, and participatory virtual environments, shifting the paradigm of traditional online gaming.
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来源期刊
Computers
Computers COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
5.40
自引率
3.60%
发文量
153
审稿时长
11 weeks
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