评估 "领导学校可持续发展变革 "模拟项目的效果:研究与开发项目

Vien-Thong Nguyen, Philip Hallinger, Parinya Showanasai
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引用次数: 0

摘要

尽管为可持续发展教育而开发的模拟项目越来越多,但已发表的报告主要包括说明性文章、案例描述和评论,而不是实证研究。此外,只有少数实证研究使用了实验设计来评估其对学习的影响。本文探讨了教育工作者在可持续发展教育中对经过验证的主动学习工具的需求。本文介绍了 "引领学校可持续发展变革"(LCSS)计算机模拟的设计和初步评估。该研究考察了模拟对学生参与、制定和执行变革管理策略的技能以及将知识应用于模拟挑战的效果。该项目采用研发方法进行产品设计和评估。对 32 名在越南攻读硕士学位的 K-12 学校资深教师和管理人员进行了为期三周的模拟学习干预。研究采用了准实验、时间序列设计,以评估学习者在参与 "引领学校可持续发展变革 "干预活动后在知识和技能方面的变化。采用重复测量方差分析来评估学习成果的逐周变化。研究发现,围绕 "引领学校可持续发展变革"(越南语版)的模拟学习模块非常吸引学生。在为期三周的模块学习中,学生在课外平均玩了 24 次模拟游戏(每人 18 小时)。在为期三周的模块学习中,学生制定和执行可持续发展变革战略的技能有了显著提高;28 名学生在期末评估中达到了最高成功水平。学生将变革管理原则纳入其战略的能力也有了显著提高,这表明他们的高阶思维能力得到了提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating the Effectiveness of the Leading Change for Sustainability in Schools Simulation: A Research and Development Project
Although a growing number of simulations have been developed for the purpose of educating for sustainability, published reports consist primarily of prescriptive essays, case descriptions, and commentaries rather than empirical studies. Moreover, only a small number of the empirical studies have used experimental designs to assess their effects on learning. This article addressed the need for validated active learning tools that can be used by educators in educating for sustainability. This article presents the design and initial evaluation of the Leading Change for Sustainability in Schools (LCSS) computer simulation. The study examined the effects of the simulation on student engagement, skills in formulating and executing change management strategies, and the application of knowledge to the simulation challenge. This project employed the research and development method for product design and evaluation. A three-week simulation-based learning intervention was conducted with 32 experienced K-12 school teachers and administrators studying in a Master degree program in Vietnam. The research employed a quasi-experimental, time series design to assessed change in learners’ knowledge and skills following participation in the Leading Change for Sustainability in Schools intervention. Repeated measures ANOVA was used to evaluate week-by-week changes in learning outcomes. The study found that the simulation-based learning module organized around the Leading Change for Sustainability in Schools (Vietnamese version) simulation was highly engaging for students. Students played the simulation an average of 24 times outside of class during the three-week module (18 hours per student). Students’ skills in formulating and executing change strategies for sustainability improved significantly over the three-week module; 28 students reached the highest level of success on the final assessment. Students also demonstrated significant improvement in their ability to incorporate change management principles into their strategies, indicating improvement in higher-order thinking skills.
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