游戏化的商业价值

M. Jacobides, M. D. Ma, Konstantinos Trantopoulos, V. Vassalos
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引用次数: 0

摘要

本文分析了游戏化与商业成功之间的联系,重点关注客户维系、新客户获取和用户观念转变。基于对 40 个备受瞩目的游戏化项目的定性比较分析,文章指出,虚拟化、社交比较和有形奖励这三个关键特征的组合解释了通往成功的各种途径。每种途径都需要不同的设计特征,有时甚至不需要,而企业在专注于一两个目标而不是同时专注于所有三个目标时表现最佳。文章提出了一个更有策略、更有效地设计和实施游戏化的框架,并指出了由此产生的道德问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Business Value of Gamification
This article analyzes the connection between gamification and business success, focusing on customer retention, new customer acquisition, and transforming user perceptions. Based on a qualitative comparative analysis of 40 high-profile gamification projects, it shows that a combination of three key features—virtualization, social comparison, and tangible rewards—explain the various pathways to success. Each pathway requires the presence—and sometimes absence—of different design features, and firms do best when they focus on one or two objectives rather than all three at once. The article presents a framework for designing and implementing gamification more strategically and effectively, noting the ethical questions that arise.
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