Meagan B. Loerakker, Jasmin Niess, Marit Bentvelzen, Paweł W. Woźniak
{"title":"为个人信息学中的自我同情设计数据可视化","authors":"Meagan B. Loerakker, Jasmin Niess, Marit Bentvelzen, Paweł W. Woźniak","doi":"10.1145/3631448","DOIUrl":null,"url":null,"abstract":"Wearable personal trackers offer exciting opportunities to contribute to one's well-being, but they also can foster negative experiences. It remains a challenge to understand how we can design personal informatics experiences that help users frame their data in a positive manner and foster self-compassion. To explore this, we conducted a study where we compared different visualisations for user-generated screen time data. We examined positive, neutral and negative framings of the data and whether or not a point of reference was provided in a visualisation. The results show that framing techniques have a significant effect on reflection, rumination and self-compassion. We contribute insights into what design features of data representations can support positive experiences in personal informatics.","PeriodicalId":20553,"journal":{"name":"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies","volume":"3 8","pages":"1 - 22"},"PeriodicalIF":3.6000,"publicationDate":"2024-01-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing Data Visualisations for Self-Compassion in Personal Informatics\",\"authors\":\"Meagan B. Loerakker, Jasmin Niess, Marit Bentvelzen, Paweł W. Woźniak\",\"doi\":\"10.1145/3631448\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Wearable personal trackers offer exciting opportunities to contribute to one's well-being, but they also can foster negative experiences. It remains a challenge to understand how we can design personal informatics experiences that help users frame their data in a positive manner and foster self-compassion. To explore this, we conducted a study where we compared different visualisations for user-generated screen time data. We examined positive, neutral and negative framings of the data and whether or not a point of reference was provided in a visualisation. The results show that framing techniques have a significant effect on reflection, rumination and self-compassion. We contribute insights into what design features of data representations can support positive experiences in personal informatics.\",\"PeriodicalId\":20553,\"journal\":{\"name\":\"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies\",\"volume\":\"3 8\",\"pages\":\"1 - 22\"},\"PeriodicalIF\":3.6000,\"publicationDate\":\"2024-01-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3631448\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, INFORMATION SYSTEMS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3631448","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
Designing Data Visualisations for Self-Compassion in Personal Informatics
Wearable personal trackers offer exciting opportunities to contribute to one's well-being, but they also can foster negative experiences. It remains a challenge to understand how we can design personal informatics experiences that help users frame their data in a positive manner and foster self-compassion. To explore this, we conducted a study where we compared different visualisations for user-generated screen time data. We examined positive, neutral and negative framings of the data and whether or not a point of reference was provided in a visualisation. The results show that framing techniques have a significant effect on reflection, rumination and self-compassion. We contribute insights into what design features of data representations can support positive experiences in personal informatics.