不插电编程活动对九岁以下儿童计算思维的影响:荟萃分析

Yanjun Zhang, Yanping Liang, Xiaohong Tian, Xiao Yu
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引用次数: 0

摘要

由于不插电编程活动具有任务型、游戏化和互动性等特点,它作为一种远离电子屏幕和其他数字设备的活动,已被广泛应用于教育和教学中。关于如何通过不插电编程活动帮助 K-9 学生发展计算思维的争论一直存在。本研究基于2006年至2023年间国内外15项实验和准实验研究的结果,采用元分析法定量分析了不插电编程活动对九小学生计算思维的影响,重点对不同学生的年级、性别、实验时间、研究学科、不插电编程活动类别等变量进行了深入分析。结果表明,不插电编程活动对九小学生的计算思维有积极的促进作用(Hedges' g = .631,95% CI .463,.799,P < .001),其促进作用受学生年级、学习时间、研究学科、不插电编程活动类别等变量的影响。基于荟萃分析的结论,本文提出了几点建议。例如,建议重视中学生计算思维的培养,掌握拔插式编程活动的恰当时机,避免出现高原效应。此外,本文还建议加强不插电编程活动与不同学科的整合,并在课堂上推广使用讲故事和协作式不插电编程活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

The effects of unplugged programming activities on K-9 students’ computational thinking: meta-analysis

The effects of unplugged programming activities on K-9 students’ computational thinking: meta-analysis

Due to its task-based, gamified, and interactive features, unplugged programming activity has been widely employed in education and teaching as an activity away from electronic screens and other digital devices. There is ongoing debate over how to help K-9 pupils develop their computational thinking through unplugged programming activities. Based on findings from 15 experimental and quasi-experimental studies conducted domestically and abroad between 2006 and 2023, this study adopts meta-analysis to quantitatively analyze the influence of unplugged programming activities on K-9 students’ computational thinking, focusing on an in-depth analysis of variables such as different students’ grade, gender, experimental period, research discipline, and unplugged programming activities categories. The results show that unplugged programming activity has a positive effect on the computational thinking of K-9 students (Hedges’ g = .631, 95% CI .463, .799, P < .001), and its promotion effect is affected by the variables such as students’ grade, learning time, subjects studied, and unplugged programming activities categories. Based on the conclusions of the meta-analysis, this paper proposes several suggestions. For example, it suggests paying attention to the cultivation of computational thinking among middle school students, and mastering the appropriate timing for unplugged programming activities to avoid the plateau effect. Additionally, it recommends strengthening the integration of unplugged programming activities across different disciplines, as well as promoting the use of storytelling and collaborative unplugged programming activities in the classroom.

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