平滑粒子流体力学模拟的流体初始化和动态窗口

Samuel Carensac, N. Pronost, Saida Bouakaz
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引用次数: 0

摘要

流体模拟是制作逼真动画的重要工具。特别是,拉格朗日模拟提供了交互式计算时间,并可轻松整合与刚体的双向交互。然而,在较大的场景中,即使只有刚体周围的区域具有视觉效果,也会失去交互性。在本文中,我们提出了一种新方法,可在具有任何三维边界形状的模拟中快速初始化处于静止状态的额外流体,并能保留任何已存在的流体。我们的方法只使用粒子的密度属性,因此可以兼容任何平滑粒子流体力学(SPH)模拟方案和任何边界模型。这种初始化方法足够快,可以在模拟运行时交互式地初始化新的流体体积。我们通过提出一种创建动态模拟窗口的方法来展示我们的方法,这种方法允许只对移动物体周围的流体进行模拟。我们提出了多个实验来展示我们方法的能力和性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fluid initialization and dynamic window for smoothed-particle hydrodynamics simulation
Fluid simulation is an essential tool to produce realistic looking animations. In particular, Lagrangian simulations offer interactive computation times with an easy integration of the two-way interaction with rigid bodies. However, the interactivity is lost for larger scenes even if only the areas around the bodies have any visual interest. In this paper, we present a novel approach to quickly initialize additional fluid in a rest state in simulations with any 3D boundary shape and able to preserve any already existing fluid. Our approach only uses the density property of the particles to allow compatibility with any smoothed-particle hydrodynamics (SPH) simulation scheme and any boundaries model. This initialization method is fast enough to allow the initialization of new fluid volumes interactively while the simulation is running. We showcase our approach by proposing a method to create a dynamic simulation window, allowing the restriction of simulating the fluid only around moving objects. We propose multiple experiments to demonstrate the capabilities and performance of our approach.
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