棋盘游戏中的游戏化对提高学生英语词汇量的影响

Syahfrina Rahmawati, V. Mandarani, F. Megawati
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引用次数: 0

摘要

本研究旨在确定在应用游戏化方法前后,学生在描述性文本学习中的英语词汇提高学习效果是否存在差异。研究对象是 MTS Muhammadiyah 1 Taman 的 41 名学生。数据收集采用选择题和作文形式的测试,以衡量英语词汇提高方面的学习成果。采用的方法是定量方法,数据分析采用配对样本 t 检验。结果显示,后测的平均分高于前测的平均分,这意味着应用游戏化方法后,英语词汇的学习效果有所提高,结果还显示所得到的显著性为 0.000,小于 0.05,因此拒绝 Ho,接受 Ha。这说明,在使用游戏化方法实施学习策略前后,描述性文本学习中英语词汇的学习效果存在显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Gamification in Board Game to Improve Students’ English Vocabulary
This study aims to determine whether there is a difference between the learning outcomes of English vocabulary improvement in descriptive text learning for students before and after the Gamification method is applied. The subjects of this study were 41 students of MTS Muhammadiyah 1 Taman. Data collection using tests in the form of multiple choice and essay to measure learning outcomes in English vocabulary improvement. The method used is quantitative method, data analysis using paired sample t test. The results show that the mean score of the post-test is higher than the mean score of the pre-test, this means that there is an increase in learning outcomes of English vocabulary after the Gamification method is applied, the results also show that the significance obtained is 0.000, which is smaller than 0.05, thus Ho is rejected and Ha is accepted. This means that there is a significant difference between the learning outcomes of English vocabulary in descriptive text learning before and after the implementation of learning strategies using the Gamification method.
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