教师工作组使用在线游戏作为英语词汇学习媒体:一些优势和障碍

Muhammad Reza Fadhilah, Erna Andriyanti, Agustian Ramadana Putera
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引用次数: 0

摘要

本研究旨在衡量 Kahoot!在提高英语教师记忆单词的专业能力方面的效果。本研究在教师工作组(KKG 或 MGMP)中随机抽取了 30 名英语教师。将通过对照班和实验班进行系统研究,然后比较两者的得分。此外,还进行了深入探索(混合法),采访教师是否可能在下一次论坛中使用 Kahoot!研究结果表明,对照组平均只能背诵 5.33 个单词,而实验班平均能背诵 8.6 个单词,这说明两者之间有 33% 的差距。然后,通过对 Wilcoxon Signed Rank 的计算,结果显示 sig 值 0.002 大于 0.05,这也说明了上述情况。Kahoot app!在记忆单词方面很有帮助,因为它具有灵活性,可以在任何地方访问(电子课堂),但仍有许多精通技术的高级教师无法访问 Kahoot!,特别是如果它将在英语教师的 KKG 或 MGMP 中实施的话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Use of Online Games for English Vocabulary Learning Media in Teacher Working Group: Some Advantages and Barriers
This study aims to measure the extent of the Kahoot! Effectiveness in improving the professional competence of English teachers in terms of memorizing vocabulary. The study was conducted in the teacher working group (KKG or MGMP) by taking 30 English teachers at random. The system that will be carried out is by control and experiment class then compares the scores both of them. In addition, an in-depth exploration (mix method) was conducted by interviewing the teacher whether the Kahoot! may be used in the next forum. The results of the study showed that control group only could memorize 5,33 in average however experiment class got 8,6 in average so it means that there is 33% distinction between both of them. Then, this result is strengthened by calculation on Wilcoxon Signed Rank that showed that the sig value 0,002 is greater than 0.05 so it also means like aforementioned. Kahoot app! found it very helpful in memorizing vocabulary because of its flexibility that it can be accessed from anywhere (e-class) but there are still many senior teachers, who are technology savvy, cannot access kahoot! especially if it will be implemented in the KKG or MGMP of English teachers.
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