基于巴厘岛文化的数字漫画学习媒体,用于加强小学生的 Pancasila 学生档案

Komang Putri Cahyani Putri, I. M. Suarjana, G. W. Bayu
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引用次数: 0

摘要

目前的问题是学生品格下降,而学习媒体尚未应用巴厘岛文化。本研究旨在开发基于巴厘岛文化的数字漫画媒体,以加强四年级小学生的 "潘查希拉 "学生档案。本研究采用 ADDIE 开发模式。采用的方法是问卷调查。研究课题是基于巴厘岛文化的数字漫画媒体,研究对象是数字漫画媒体的设计、开发媒体的有效性、教师的反应和学生的反应。采用的数据分析技术是定性和定量描述性分析。研究结果表明,设计包括漫画封面、漫画开篇、漫画内容、漫画封面,并以 PDF 文件的形式出现。根据材料内容专家 98%、媒体专家 95%、设计专家 98%(很好)的比例,宣布数字漫画学习媒体的有效性和适当性。小学四年级教师对实践者测试的答复为 100%(非常好),因此适合在学习活动中使用。学生的个人测试结果为 98.7%,小组测试结果为 97.7%(非常好)。结论是,基于巴厘岛文化的数字漫画媒体适合用于学习。个人试验的结果为 98.7%,小组试验的结果为 97.7%(很好)。结论是基于巴厘岛文化的数字漫画媒体适合用于学习。7%和小组试验 97.7%(很好)。结论是基于巴厘文化的数字漫画媒体适合用于学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Balinese Culture-Based Digital Comic Learning Media for Strengthening Pancasila Student Profiles for Elementary School Students
The current problem is the decline in student character and learning media that does not yet apply Balinese culture. This research aims to develop digital comic media based on Balinese culture to strengthen the Pancasila Student Profile of grade IV elementary school students. This research uses the ADDIE development model. The method used is a questionnaire. The research subject is digital comic media based on Balinese culture, while the research object is the design, validity of the media developed, teacher responses and student responses to digital comic media. The data analysis technique used is qualitative and quantitative descriptive analysis. The results of the research are that the design consists of a comic cover, comic opening, comic content, comic cover, and in the form of a PDF file. The validity of digital comic learning media was declared valid and appropriate based on the percentage of material content experts 98%, media experts 95%, and design experts 98% (very good). The fourth grade elementary school teacher's response based on practitioner tests obtained a percentage of 100% (very good) so it is suitable for use in learning activities. Student responses based on individual trials obtained a percentage of 98.7% and small group trials 97.7% (very good). It was concluded that digital comic media based on Balinese culture is suitable for use in learning. 7% and small group trials 97.7% (very good). It was concluded that digital comic media based on Balinese culture is suitable for use in learning. 7% and small group trials 97.7% (very good). It was concluded that digital comic media based on Balinese culture is suitable for use in learning.
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