鲁道文字游戏辅助视觉听觉动觉(VAK)学习模式对小学学生科学学习成果的影响

Kadek Wiradarma, Ketut Gading, I Gusti Ayu Tri Agustiana
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摘要

从学生的学习成绩可以看出教师在学习过程中是否成功。说学习是成功的,还可以从教师如何包装学习中看出来。然而,教师在学习中使用适当的学习模式仍然存在困难。本研究旨在分析在鲁道文字游戏辅助下的视觉听觉动觉(VAK)学习模式的效果。这类研究属于准实验研究,采用非等效前测-后测对照组设计。研究对象包括 45 名学生,采用随机抽样技术确定样本。本研究的样本为实验班 23 名学生和对照班 22 名学生。收集数据的方法是测试。数据收集工具使用测试问题。数据分析技术采用推理统计分析。研究结果采用 t 检验得出的数据,即 tcount 为 19.893,而 ttable 为 2.016,由此可以看出,tcount 大于 ttable,因此,在鲁道文字游戏的辅助下,使用视觉听觉动觉(VAK)学习模式对第五标段班的科学学习成果有显著影响。结论是,Ludo 文字游戏辅助的视觉听觉动觉(VAK)学习模式提高了学生的学习成绩。这项研究的意义在于利用鲁道文字游戏辅助视觉听觉动觉(VAK)学习模式来提高学生的学习热情。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ludo Word Game Assisted Visualization Auditory Kinesthetic (VAK) Learning Model on Student Science Learning Outcomes in Elementary Schools
The teacher's success in the learning process can be seen from the student learning results. Learning is said to be successful, also seen from how the teacher packages learning. However, teachers are still having difficulties using appropriate learning models in learning. This study aimed to analyze the effect of the Visualization Auditory Kinesthetic (VAK) learning model assisted by the Ludo Word Game. This type of research is a quasi-experimental study with a non-equivalent pretest-posttest control group design. The study population consisted of 45 students, with a random sampling technique to determine the sample. The sample of this research is the experimental class of 23 students and the control class of 22 students. The method used in collecting data is a test. The data collection instrument uses test questions. Data analysis techniques using inferential statistical analysis. The results of the study using the t-test obtained data, namely tcount of 19.893 while for ttable of 2.016, if seen from this, it can be said that tcount is greater than ttable, so there is a significant influence using the Visualization Auditory Kinesthetic (VAK) learning model assisted by Ludo Word Game on science learning outcomes for class V SD. It was concluded that the Ludo Word Game assisted Visualization Auditory Kinesthetic (VAK) learning model improved student learning outcomes. The implication of this research is using the Ludo Word Game-assisted Visualization Auditory Kinesthetic (VAK) learning model to increase students' enthusiasm for learning.
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