重新设计吉祥物,改善 Bojonegoro Regency 的视觉形象

Udin Ahmad Salahudin
{"title":"重新设计吉祥物,改善 Bojonegoro Regency 的视觉形象","authors":"Udin Ahmad Salahudin","doi":"10.17977/um064v3i92023p1321-1338","DOIUrl":null,"url":null,"abstract":"Kabupaten Bojonegoro pernah berupaya membuat maskot di tahun 2017 diperuntukan industri kreatif. Maskot Bojonegoro tahun 2017 memiliki konsep salah satu desa penghasil aksesoris tempat penyimpan uang (celengan) berbentuk harimau. Tetapi maskot tersebut dirasa kurang meng­gambarkan keberagaman entitas budaya dan tradisi sebagai perwujudan sebuah mascot. Harapan adanya redesain maskot Bojonegoro, dapat mewakili berbagai keragaman di Kabupaten Bojonegoro dan menjadi sebuah simbol yang memberi kesan khas saat pertama melihatnya. Perancangan ini menggunakan metode conducting research, clarifying strategy, designing identity, creating touchpoint, dan managing assets. Pengambilan data menggunakan metode kuesioner dan mengumpulkan berkas terkait maskot di Dinas Pariwisata dan Kebudayaan Kabupaten Bojonegoro. Analisis data mengguna­kan metode 5W+1H. Hasil perancangan tersebut berupa sebuah desain maskot Bojonegoro, dengan tema lemah lembut dan disegani serta strategi visual berupa bentuk burung Mliwis putih dengan makna yang diambil dari beberapa entitas budaya di Bojonegoro. Pengaplikasianya desain maskot kebeberapa media seperti, media patung, x-banner, stiker, kaos, spanduk, dan Instangram yang berbentuk hewan dan manusia. Kata kunci: redesain; maskot; identitas visual; Kabupaten Bojonegoro Redesigning the Mascot to Improve the Visual Identity of Bojonegoro Regency Bojonegoro Regency attempted to create a mascot in 2017 for the creative industry. The Bojonegoro mascot in 2017 had a concept of a village that produces accessories for saving money (piggy bank) in the form of a tiger. However, the mascot was felt to be lacking in representing the diversity of cultural entities and traditions as a manifestation of a mascot. The hope for the redesign of the Bojonegoro mascot is to represent the various diversities in Bojonegoro Regency and become a symbol that gives a distinctive impression when first seen. This design uses the method of conducting research, clarifying strategy, designing identity, creating touchpoint, and managing assets. Data collection uses a questionnaire method and collects files related to the mascot at the Bojonegoro Tourism and Culture Office. Data analysis uses the 5W+1H method. The result of this design is a Bojonegoro mascot design with a gentle and respected theme and a visual strategy in the form of a white Mliwis bird with meanings taken from several cultural entities in Bojonegoro. The application of the mascot design to several media such as statues, x-banners, stickers, t-shirts, banners, and Instagram is in the form of animals and humans. Keywords: redesign; mascot; visual identity; Bojonegoro Regency","PeriodicalId":337772,"journal":{"name":"JoLLA: Journal of Language, Literature, and Arts","volume":"142 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Redesain Maskot untuk Meningkatkan Identitas Visual Kabupaten Bojonegoro\",\"authors\":\"Udin Ahmad Salahudin\",\"doi\":\"10.17977/um064v3i92023p1321-1338\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Kabupaten Bojonegoro pernah berupaya membuat maskot di tahun 2017 diperuntukan industri kreatif. Maskot Bojonegoro tahun 2017 memiliki konsep salah satu desa penghasil aksesoris tempat penyimpan uang (celengan) berbentuk harimau. Tetapi maskot tersebut dirasa kurang meng­gambarkan keberagaman entitas budaya dan tradisi sebagai perwujudan sebuah mascot. Harapan adanya redesain maskot Bojonegoro, dapat mewakili berbagai keragaman di Kabupaten Bojonegoro dan menjadi sebuah simbol yang memberi kesan khas saat pertama melihatnya. Perancangan ini menggunakan metode conducting research, clarifying strategy, designing identity, creating touchpoint, dan managing assets. Pengambilan data menggunakan metode kuesioner dan mengumpulkan berkas terkait maskot di Dinas Pariwisata dan Kebudayaan Kabupaten Bojonegoro. Analisis data mengguna­kan metode 5W+1H. Hasil perancangan tersebut berupa sebuah desain maskot Bojonegoro, dengan tema lemah lembut dan disegani serta strategi visual berupa bentuk burung Mliwis putih dengan makna yang diambil dari beberapa entitas budaya di Bojonegoro. Pengaplikasianya desain maskot kebeberapa media seperti, media patung, x-banner, stiker, kaos, spanduk, dan Instangram yang berbentuk hewan dan manusia. Kata kunci: redesain; maskot; identitas visual; Kabupaten Bojonegoro Redesigning the Mascot to Improve the Visual Identity of Bojonegoro Regency Bojonegoro Regency attempted to create a mascot in 2017 for the creative industry. The Bojonegoro mascot in 2017 had a concept of a village that produces accessories for saving money (piggy bank) in the form of a tiger. However, the mascot was felt to be lacking in representing the diversity of cultural entities and traditions as a manifestation of a mascot. The hope for the redesign of the Bojonegoro mascot is to represent the various diversities in Bojonegoro Regency and become a symbol that gives a distinctive impression when first seen. This design uses the method of conducting research, clarifying strategy, designing identity, creating touchpoint, and managing assets. Data collection uses a questionnaire method and collects files related to the mascot at the Bojonegoro Tourism and Culture Office. Data analysis uses the 5W+1H method. The result of this design is a Bojonegoro mascot design with a gentle and respected theme and a visual strategy in the form of a white Mliwis bird with meanings taken from several cultural entities in Bojonegoro. The application of the mascot design to several media such as statues, x-banners, stickers, t-shirts, banners, and Instagram is in the form of animals and humans. Keywords: redesign; mascot; visual identity; Bojonegoro Regency\",\"PeriodicalId\":337772,\"journal\":{\"name\":\"JoLLA: Journal of Language, Literature, and Arts\",\"volume\":\"142 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JoLLA: Journal of Language, Literature, and Arts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17977/um064v3i92023p1321-1338\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JoLLA: Journal of Language, Literature, and Arts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17977/um064v3i92023p1321-1338","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

波乔内戈罗省将于 2017 年启动创意产业。2017 年的博约贡戈罗面膜将成为最受欢迎的面膜。此外,该面具还可作为吉祥物的一部分,用于保护国家和传统文化。博乔内戈罗的 "日本之光"(Harapan adanya redesain maskot Bojonegoro)是博乔内戈罗省的一个新的吉祥物,它不仅可以帮助博乔内戈罗省的居民,还可以帮助他们了解当地的习俗。这项工作包括开展调查、明确战略、设计形象、创建接触点和管理资产。在波乔内戈罗省的 Pariwisata 和 Kebudayaan Kabupaten Bojonegoro 进行数据收集和分析,以实现决策和管理目标。数据分析采用 5W+1H 模式。本报告的主要内容是对博若内戈罗市的掩模设计进行分析,包括设计主题、设计方法和视觉战略,并对博若内戈罗市的 Mliwis Putih 计划进行分析。您可以在不同的媒体上发布信息,包括媒体广告、x-banner、stiker、kaos、spanduk 和 Instangram,这些媒体都可以让您获得更多信息。Kata kunci: redesain; maskot; identitas visual; Kabupaten Bojonegoro Redesigning the Mascot to Improve the Visual Identity of Bojonegoro Regency Bojonegoro Regency在2017年尝试为创意产业创造一个吉祥物。2017年的Bojonegoro吉祥物的概念是一个生产存钱饰品(存钱罐)的村庄,造型是一只老虎。然而,该吉祥物被认为缺乏代表文化实体和传统多样性的吉祥物表现形式。重新设计 Bojonegoro 吉祥物的目的是为了代表 Bojonegoro 摄政区的各种多样性,并使其成为一个在第一眼看到时就能给人留下独特印象的标志。本设计采用了调查研究、明确战略、设计形象、创建接触点和管理资产的方法。数据收集采用问卷调查法,并在 Bojonegoro 旅游文化局收集与吉祥物相关的档案。数据分析采用 5W+1H 方法。本次设计的结果是博若内戈罗吉祥物的设计,其主题温和而受人尊敬,视觉策略以白色的 Mliwis 鸟为形式,寓意来自博若内戈罗的多个文化实体。吉祥物设计以动物和人类的形式应用于雕像、X-横幅、贴纸、T恤衫、横幅和 Instagram 等多种媒体。关键词:重新设计;吉祥物;视觉识别;博约内戈罗摄政区
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Redesain Maskot untuk Meningkatkan Identitas Visual Kabupaten Bojonegoro
Kabupaten Bojonegoro pernah berupaya membuat maskot di tahun 2017 diperuntukan industri kreatif. Maskot Bojonegoro tahun 2017 memiliki konsep salah satu desa penghasil aksesoris tempat penyimpan uang (celengan) berbentuk harimau. Tetapi maskot tersebut dirasa kurang meng­gambarkan keberagaman entitas budaya dan tradisi sebagai perwujudan sebuah mascot. Harapan adanya redesain maskot Bojonegoro, dapat mewakili berbagai keragaman di Kabupaten Bojonegoro dan menjadi sebuah simbol yang memberi kesan khas saat pertama melihatnya. Perancangan ini menggunakan metode conducting research, clarifying strategy, designing identity, creating touchpoint, dan managing assets. Pengambilan data menggunakan metode kuesioner dan mengumpulkan berkas terkait maskot di Dinas Pariwisata dan Kebudayaan Kabupaten Bojonegoro. Analisis data mengguna­kan metode 5W+1H. Hasil perancangan tersebut berupa sebuah desain maskot Bojonegoro, dengan tema lemah lembut dan disegani serta strategi visual berupa bentuk burung Mliwis putih dengan makna yang diambil dari beberapa entitas budaya di Bojonegoro. Pengaplikasianya desain maskot kebeberapa media seperti, media patung, x-banner, stiker, kaos, spanduk, dan Instangram yang berbentuk hewan dan manusia. Kata kunci: redesain; maskot; identitas visual; Kabupaten Bojonegoro Redesigning the Mascot to Improve the Visual Identity of Bojonegoro Regency Bojonegoro Regency attempted to create a mascot in 2017 for the creative industry. The Bojonegoro mascot in 2017 had a concept of a village that produces accessories for saving money (piggy bank) in the form of a tiger. However, the mascot was felt to be lacking in representing the diversity of cultural entities and traditions as a manifestation of a mascot. The hope for the redesign of the Bojonegoro mascot is to represent the various diversities in Bojonegoro Regency and become a symbol that gives a distinctive impression when first seen. This design uses the method of conducting research, clarifying strategy, designing identity, creating touchpoint, and managing assets. Data collection uses a questionnaire method and collects files related to the mascot at the Bojonegoro Tourism and Culture Office. Data analysis uses the 5W+1H method. The result of this design is a Bojonegoro mascot design with a gentle and respected theme and a visual strategy in the form of a white Mliwis bird with meanings taken from several cultural entities in Bojonegoro. The application of the mascot design to several media such as statues, x-banners, stickers, t-shirts, banners, and Instagram is in the form of animals and humans. Keywords: redesign; mascot; visual identity; Bojonegoro Regency
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信