Dendy K. Pramudito, Tanti Widia Nurdiani, Bambang Winardi, A. Rukmana, Kraugusteeliana Kraugusteeliana
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The task-based design is then completed using the Figma program during the design as scenario stage. The workflow and usability of the website, which was developed utilizing cognitive walkthrough and SUS, are also evaluated at this point. Based on the findings of the assessment, it can be said that cognitive walkthrough testing can be used to assess the components of an interface that are easy to learn, effective, and efficient, and that SUS can be used to assess the usability of the design outcomes. Based on the findings of the cognitive testing, a learnability and effectiveness score of 95% with the predicate \"very good\" and an average efficiency value of 0.1 goals/second with the predicate \"very fast\" were obtained. 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In order to create websites for humanitarian organizations using the task-centered system design methodology, research was done based on these issues. Identification, requirements, design as a scenario, and walkthrough evaluation are the four stages of this process. The PACT framework is used to identify users and necessary tasks during the identification phase. The tasks that are actually required are then chosen at the requirements stage. The task-based design is then completed using the Figma program during the design as scenario stage. The workflow and usability of the website, which was developed utilizing cognitive walkthrough and SUS, are also evaluated at this point. Based on the findings of the assessment, it can be said that cognitive walkthrough testing can be used to assess the components of an interface that are easy to learn, effective, and efficient, and that SUS can be used to assess the usability of the design outcomes. Based on the findings of the cognitive testing, a learnability and effectiveness score of 95% with the predicate \\\"very good\\\" and an average efficiency value of 0.1 goals/second with the predicate \\\"very fast\\\" were obtained. 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引用次数: 0
摘要
通过为员工提供工作机会来支持社会社区的人道主义组织。实际上,网站需要作为联系新的贡献者和宣传组织的渠道。为了使用以任务为中心的系统设计方法为人道主义组织创建网站,我们根据这些问题进行了研究。识别、需求、情景设计和演练评估是这一过程的四个阶段。在识别阶段,使用 PACT 框架来识别用户和必要的任务。然后在需求阶段选择实际需要的任务。然后在情景设计阶段使用 Figma 程序完成基于任务的设计。此时,还将对利用认知演练和 SUS 开发的网站的工作流程和可用性进行评估。根据评估结果,可以说认知演练测试可用于评估界面中易学、有效和高效的组成部分,而 SUS 则可用于评估设计成果的可用性。根据认知测试的结果,以 "非常好 "为前提的易学性和有效性得分为 95%,以 "非常快 "为前提的平均效率值为 0.1 个目标/秒。然后,SUS 测试得出了可接受的谓词和 83 分的 SUS 评级。
Website User Interface Design Using Data Mining Task Centered System Design Method At National Private Humanitarian Institutions
Humanitarian organizations that support social communities by providing work opportunities for employees. In actuality, a website is required to serve as a channel for contacting new contributors and publicizing the organization. In order to create websites for humanitarian organizations using the task-centered system design methodology, research was done based on these issues. Identification, requirements, design as a scenario, and walkthrough evaluation are the four stages of this process. The PACT framework is used to identify users and necessary tasks during the identification phase. The tasks that are actually required are then chosen at the requirements stage. The task-based design is then completed using the Figma program during the design as scenario stage. The workflow and usability of the website, which was developed utilizing cognitive walkthrough and SUS, are also evaluated at this point. Based on the findings of the assessment, it can be said that cognitive walkthrough testing can be used to assess the components of an interface that are easy to learn, effective, and efficient, and that SUS can be used to assess the usability of the design outcomes. Based on the findings of the cognitive testing, a learnability and effectiveness score of 95% with the predicate "very good" and an average efficiency value of 0.1 goals/second with the predicate "very fast" were obtained. The SUS test then yielded an acceptable predicate and a SUS rating of 83