跨文化传播受用户文化认同的影响吗?悟空 "形象的海外传播研究

Liu Xian, Chen Rui
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引用次数: 0

摘要

黑色神话-悟空》是一款改编自中国小说《西游记》的电子游戏。该游戏在传播过程中表现出鲜明的跨文化特征。我们认为,个体模式差异会影响用户的跨文化接受行为。利用从互联网上收集到的评论数据,我们采用程序化基础方法对数据进行了研究和处理。我们的研究发现,用户的模式差异会导致个体形成不同的文化心理,包括文化认同、文化共鸣等。这些文化心理可能最终会影响艺术作品的跨文化传播。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Is Cross-Cultural Communication Influenced by Users' Cultural Identity? A Study on The Overseas Communication of "Wukong" Image
Black Myth-Wukong is an electronic game adapted from the Chinese novel Journey to the West. The game exhibits distinct cross-cultural characteristics in its dissemination process. We believe that individual schema differences can influence users’ cross-cultural acceptance behaviors. Utilizing comment data collected from the internet, we conducted a programmatic grounded approach to study and process the data. Our research revealed that users’ schema differences can lead to individuals developing different cultural psychologies, including cultural identification, cultural resonance, and so on. These cultural psychologies may ultimately impact the cross-cultural dissemination of artistic works.
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