沉浸式虚拟现实英语学习应用的设计建议:系统回顾

IF 2.6 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Jessica Rodrigues Esteves, Jorge C. S. Cardoso, B. Gonçalves
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引用次数: 0

摘要

沉浸式虚拟现实(iVR)技术的日益普及为英语学习开辟了新的可能性。在文献中,可以找到一些关于沉浸式虚拟现实应用的设计、开发和评估的研究。然而,目前还没有任何研究对英语学习中沉浸式虚拟现实应用的设计建议进行系统化。为了填补这一空白,我们提交了一份系统性综述,旨在确定沉浸式虚拟现实英语学习应用的设计建议。我们检索了 ACM 数字图书馆、ERIC、IEEE Xplore、Scopus 和 Web of Science(2010 年 1 月 1 日至 2023 年 4 月),发现 847 篇文章中有 24 篇符合纳入标准。我们确定了与设计和学习相关的 18 类设计考虑因素,以及用于创建 iVR 应用程序的设计流程。我们还确定了与大学、出版物、设备、人类感官和开发平台相关的现有趋势。最后,我们讨论了研究的局限性以及为英语学习设计 iVR 应用程序的未来方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design Recommendations for Immersive Virtual Reality Application for English Learning: A Systematic Review
The growing popularity of immersive virtual reality (iVR) technologies has opened up new possibilities for learning English. In the literature, it is possible to find several studies focused on the design, development, and evaluation of immersive virtual reality applications. However, there are no studies that systematize design recommendations for immersive virtual reality applications for English learning. To fill this gap, we present a systematic review that aims to identify design recommendations for immersive virtual reality English learning applications. We searched the ACM Digital Library, ERIC, IEEE Xplore, Scopus, and Web of Science (1 January 2010 to April 2023) and found that 24 out of 847 articles met the inclusion criteria. We identified 18 categories of design considerations related to design and learning and a design process used to create iVR applications. We also identified existing trends related to universities, publications, devices, human senses, and development platforms. Finally, we addressed study limitations and future directions for designing iVR applications for English learning.
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来源期刊
Computers
Computers COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
5.40
自引率
3.60%
发文量
153
审稿时长
11 weeks
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