项目式学习:通过 "头脑风暴 "与 "元宇宙 "实现 PjBL,提高多媒体制作技能

Phanuwat Kongkhen, Pinanta Chatwattana
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引用次数: 0

摘要

基于项目的学习(PjBL)通过头脑风暴与元世界来促进多媒体制作技能的设计,是基于通过头脑风暴与虚拟世界技术相结合的基于项目的学习过程的概念,用于教学管理。因此,这种方式的教学管理可以培养学习者的多媒体制作技能,因为它鼓励学习者自主搜索知识,这也将使他们能够从实践中增长知识,提高 21 世纪学习者的必要技能。本研究的目标是:(1) 研究和总结通过元数据集思广益的 PjBL 的学习过程;(2) 设计通过元数据集思广益的 PjBL 模型;(3) 研究通过元数据集思广益的 PjBL 模型的设计结果。研究结果表明:(1) 通过元数据集思广益模型设计 PjBL 的总体适合度最高(平均值 = 4.62,标准差 = 0.47);(2) 通过元数据集思广益模型设计 PjBL 的各要素的总体适合度最高(平均值 = 4.75,标准差 = 0.36)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Project-based Learning: PjBL via Brainstorming with Metaverse to Promote Multimedia Production Skills
The design of the project-based learning, or PjBL, via brainstorming with metaverse to promote multimedia production skills is based on the integration of the concepts of project-based learning processes via brainstorming with virtual world technologies for use in the instruction management. Thereby, the instruction management in this way is said to develop learners’ multimedia production skills as it encourages them to search for knowledge on their own, which shall also enable them to increase knowledge from practices and enhance necessary skills for the 21st century learners. The objectives of this research are (1) to study and synthesize the learning process the PjBL via brainstorming with metaverse, (2) to design the PjBL via brainstorming model with metaverse, and (3) to study the results of the design of the PjBL via brainstorming model with metaverse. The results of this research show that (1) the overall suitability of the design of the PjBL via brainstorming model with metaverse is at highest level (Mean = 4.62, SD. = 0.47), and (2) the overall suitability of the elements of the PjBL via brainstorming model with metaverse is at highest level (Mean = 4.75, SD. = 0.36).
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