以网络游戏 "俄罗斯方块 "和 "农场 "为例,介绍处理消极心理情绪状态的心理治疗工具

Olga V. Puchyna, Valeriia V. Liulko
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引用次数: 0

摘要

导言:战争加剧了乌克兰国内外居民的消极心理情绪。目前,人们迫切需要高质量的心理保健服务。寻找新的有效且简单的方法来提供相关的心理和心理治疗援助决定了本研究的相关性。 目的:调查并证明每天定量使用网络游戏作为心理治疗工具,在应对乌克兰战争期间生活在国外的人的消极心理情绪状态方面的有效性。 材料与方法:500 人参加了实验研究,他们是在中国、美国、葡萄牙和德国的乌克兰移民,其中 267 名女性和 233 名男性年龄在 18-35 岁之间,他们被随机分为对照组和实验组,每组 250 人。研究持续了 13 个月。方法:心理咨询、心理教育,对照组和实验组每天分别使用在线游戏 "俄罗斯方块 "和 "农场"。诊断方法:心身疾病检测问卷、抑郁自评量表和焦虑自评量表。 结果:初诊结果如下:70.8%的对照组和 66.7%的实验组患有心身疾病;63.3%的对照组和 66.7%的实验组患有抑郁症;66.7%的对照组和 70%的实验组患有焦虑症。在对照组和实验组分别使用网络游戏 "俄罗斯方块 "和 "农场 "后,得出以下结果:对照组和实验组的心身疾病高发率分别下降到 37.5%和 33.3%;对照组和实验组的抑郁症高发率分别为 33.3%和 30%;对照组和实验组的焦虑症高发率分别为 33.3%和 26.7%,是前两项指标的一半。 结论:实验研究的结果表明,每天定量使用网络游戏 "农场 "是一种有效的心理治疗工具,能有效处理消极的心理情绪状态,这一点已得到作者的证实。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PSYCHOTHERAPEUTIC TOOLS IN DEALING WITH NEGATIVE PSYCHOEMOTIONAL STATES BY EXAMPLE OF ONLINE GAMES "TETRIS" AND "FARM"
Introduction: The war has exacerbated the negative psycho-emotional states of people living in Ukraine and abroad. Right now, there is an urgent need for quality mental health care. The search for new effective and at the same time simple methods of providing relevant psychological and psychotherapeutic assistance determines the relevance of this research. The aim: To investigate and prove the effectiveness of the dosed daily use of an online game as a psychotherapeutic tool in dealing with the negative psychoemotional states of people living abroad during the war in Ukraine. Materials and Methods: 500 people took part in the experimental research - Ukrainian immigrants in China, the USA, Portugal and Germany – 267 women and 233 men aged 18-35, who were randomly divided into control and experimental groups of 250 each. The research continued for 13 months. Methods: psychological counselling, psychoeducation, dosed daily using online games «Tetris» and «Farm» in the control and experimental groups, respectively. Diagnostic methods: Questionnaire for the detection of psychosomatic disorders, Depression Self-Assessment Scale and Anxiety Self-Assessment Scale. Results: In the primary diagnosis, the following results were obtained: high rates of psychosomatic disorders in 70,8% of the control and 66,7% of the experimental groups; depression in 63,3% of the control and 66,7% of the experimental groups; high rates of anxiety in 66,7% of the control and 70% of the experimental groups. After using the online games «Tetris» and «Farm» in the control and experimental groups, respectively, the following results were obtained: high rates of psychosomatic disorders decreased to 37,5% of people in the control group and 33,3% in the experimental group; 33,3% of people in the control group and 30% in the experimental group have depression; high rates of anxiety were found in 33,3% of people in the control group and 26,7% in the experimental group, which is half as much as the previous indicators. Conclusions: the results of the experimental research suggest that the dosed daily use of the online game «Farm» is an effective psychotherapeutic tool in dealing with negative psycho-emotional states, proven by the authors.
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