ChatGPT 如何启发和改进严肃棋盘游戏的设计

Wilian Gatti Junior, Emily Marasco, Beaumie Kim, L. Behjat, Marjan Eggermont
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摘要

设计引人入胜的严肃棋盘游戏,有效地满足学生多样化和复杂的需求,这对教育工作者来说是一个巨大的挑战。作为一种可能的解决方案,大型语言模型(LLM)(如 ChatGPT)可以帮助教育者设计和评估基于游戏的学习体验。本研究探讨了 ChatGPT 增强教育者游戏设计过程的三种主要方式。首先,ChatGPT 可以帮助集思广益,提出与课程和学习目标相一致的游戏主题和机制。其次,它可以提供游戏组件的模板或范例,使教育者能够创建满足学生需求的定制游戏。最后,ChatGPT 可以为游戏原型提供有价值的反馈,确定需要改进的地方,并指导如何提高游戏作为教育工具的功效。我们试图通过为这些工具的潜力提供有价值的见解,来推动正在进行的关于人工智能和棋盘游戏在教育中的作用的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How ChatGPT can inspire and improve serious board game design
Designing engaging serious board games that effectively address students' diverse and complex needs presents a significant challenge for educators. As a possible solution, Large Language Models (LLMs) such as ChatGPT can assist educators in designing and evaluating game-based learning experiences. This study explores three primary ways ChatGPT can enhance educators' game design process. Firstly, ChatGPT can assist with brainstorming, suggesting game themes and mechanisms aligned with curriculum and learning goals. Secondly, it can provide templates or exemplars of game components, allowing educators to create customized games that offer what their students need. Lastly, ChatGPT can offer valuable feedback on game prototypes, identifying areas for improvement and guidance to enhance the game's efficacy as an educational tool. We attempted to advance the ongoing discourse on the roles of artificial intelligence and board games in education by providing valuable insights into the potential of these tools.
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