根据全球市场 "Opensea "分类进行的 NFT 利用案例研究

Soyoun Shin
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引用次数: 0

摘要

本文根据世界第一NFT市场Opensea提供的NFT类型分类,分析了每种类型的NFT案例,并探讨了NFT在娱乐行业应用的可能性。在艺术、摄影、音乐、游戏、体育收藏品、会员资格、个人资料图片(PFP)、虚拟世界和域名共九种类型中,有八种类型显示出与娱乐业结合的潜力。每种类型可分为三个方向:作为数字商品的 NFT、作为内容创作和生产的新方法的 NFT 以及作为扩展和提升粉丝和知识产权 (IP) 的手段的 NFT。我们希望本研究中介绍的各种案例和分析能够对音乐、电影、音乐剧和表演等各种类型的娱乐业务有所启发。我们也希望从技术、内容和行业市场等不同角度进行的持续研究能够在学术和产业方面做出贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Case Study of NFT Utilization According to Global Marketplace ‘Opensea’ Categorization
This paper analyzed NFT cases for each type based on the type classification provided by Opensea the world's No. 1 NFT marketplace, and explored the possibility of NFT being used in the entertainment industry. Among the nine types in total, including Art, Photography, Music, Gaming, Sports Collectibles, Memberships, Profile Pictures (PFPs), Virtual Worlds, and Domain Names, eight of them showed potential for integration with the entertainment industry. Each type could be categorized into three directions: NFT as digital merchandise, NFT as a new method of content creation and production, and NFT as a means to expand and enhance fandom and intellectual property (IP). We hope that the various cases presented and the analysis in this study can inspire various genres of entertainment businesses, such as music, film, musicals, and performances. We also hope that ongoing research from various perspectives on technology, content, and industry markets will contribute academically and industrially.
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