增加健康游戏:多管齐下评估游乐空间改善的背景、设计和观念

Yvonne L. Michael, D. S. Nicholas, Debra Ruben, Nancy Epstein, Stephen T. Dickinson, Jana A. Hirsch
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引用次数: 0

摘要

社区设计干预优先考虑创造高质量的游戏空间,尤其是在容易到达的公共场所,以改善健康结果和减少健康不平等。对与健康相关的游戏干预措施进行评估时,往往未能对基本环境、设计和观念进行评估。由 KABOOM 领导的 "费城游戏无处不在挑战"(Play Everywhere Philadelphia Challenge)资助了 16 个游戏场所,在费城低收入社区的日常地点支持儿童的健康和发展以及识字技能。2022 年 6 月至 10 月,我们的跨学科团队对已完成的游戏空间设施(k=9)进行了评估,以确定有助于提高使用率的场所方面。我们绘制了周边环境图(例如,儿童设施、社会人口、行人和自行车可达性),并通过现场调查(例如,社会联系、吸引力、安全性)确定了游客(人数=87)的看法。我们还对游乐空间的设计(如标识、遮阳)、参观人数(即参观人数/小时)和参与度(即参观者与设施的互动)进行了直接和系统的观察。我们根据环境和设计数据对参观人数和参与度进行了总结。观察数据与调查反馈进行了比较。虽然许多参观者都会经过景点,但在那些驻足的参观者中,70%的人至少停留了 30 分钟。成功的项目兼顾了参与、使用和社区或环境。条件较差的设施(即清洁和维护)的参观人数和参与度最低。更活跃/更有活力的设施吸引了更多的游客。这项评估全面分析了游戏空间的改善情况,并提供了定性和定量证据,为提高城市游戏空间的使用率和影响力提供了建议。这套方法为在许多社区设计干预环境中进行多管齐下的评估提供了框架。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Increasing Healthy Play: A Multi-Pronged Evaluation of Context, Design, and Perceptions for Play Space Improvements
Community design interventions have prioritized the creation of quality play space, especially in easy to access public places, to improve health outcomes and to reduce health inequities. Evaluations of health-relevant play interventions often fail to assess essential context, design, and perceptions. The Play Everywhere Philadelphia Challenge, led by KABOOM!, funded 16 play spaces to support child health and development and literacy skills in everyday locations for low-income neighborhoods across Philadelphia. In June-October 2022, our interdisciplinary team evaluated completed play space installations (k=9) to identify site aspects that facilitated greater use. We mapped neighborhood context (e.g., child amenities, sociodemographics, pedestrian and bike accessibility), and identified perceptions of visitors (n=87) with on-site surveys (e.g., social connections, attractiveness, safety). We also conducted direct and systematic observations of play space design (e.g., signage, shade), visitation (i.e., number of visitors/hour), and engagement (i.e., visitors engaging with installation). We summarized visitation and engagement across contextual and design data. Observation data was compared with survey responses. While many visitors passed through sites, of those who stopped, 70% spent at least 30 minutes. Successful projects balanced engagement, use, and community or context. Installations with poor condition (i.e., cleanliness and maintenance) had the lowest visitation and engagement. More active/kinetic installations drew more visitors. This evaluation comprehensively analyzed play space improvements and provides both qualitative and quantitative evidence to inform recommendations to increase use and impact of urban play spaces. This suite of methods provides a framework for multi-pronged evaluations across many community design intervention settings.
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